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NPC Generator

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Advanced [show]


Rimple Garrick, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man wears many layers of old clothing at all times and is in decent physical shape. His silver hair is thinning but still full. He has gleaming, smiling hazel eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His parents moved while he was still in utero so he is the first generation to be born here. His childhood dream was to be a Gardener, but he was a colossal failure. By chance he met his brother recently and the two have been together since.

Motivation: To reunite with his absent mother; and doesn't want to be a miller and was forced into it by his family

Flaws: Ugly. Bonds: Poor, Guardian, Job, Immigrant, Family. Occupation: Miller

Voice: Deep voice with rolling R's

Attributes [hide]

Rimple Garrick, Male Gnome Paladin 7
Small (3'5") Gnome, Chaotic Good (CR 7)
Armor Class 12
Hit Points 69 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)14 (+2) 12 (+1)16 (+3)
Skills Intimidation +6, Investigation +5
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1100 gp. Gold and topaz bottle stopper cork (1500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Barendd Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tight fitting clothing which further accentuates his frame. His red hair is cut jaggedly and amateurishly. He has several tiny jet earrings on each ear.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Barendd hails from a village terrorized by brigands. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Optimist. Bonds: Attractive, Rich, Criminal record, Enemies, Nature. Occupation: Unemployed

Voice: Aggressive tone

Attributes [hide]

Barendd Torevir, Male Dwarf Monk 3
Medium (4'0") Dwarf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 20 (+5)10 (+0) 12 (+1)8 (-1)
Skills Medicine +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Malachite (10 gp). Amber (80 gp).


Social Check DCs


Dynamic Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His cinnamon fur, when down, is lengthy. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the west his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. He has achieved small success as a Cartwright.

Motivation: Wants to have a good time and be beloved.

Ideals: Athletic, Optimist, Justice. Bonds: Attractive, Poor. Occupation: Cartwright

Voice: Puts emphasis on the wrong words

Attributes [hide]

Dynamic Treat, Male Tabaxi Druid 7
Medium (5'11") Tabaxi, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Acrobatics +3, Deception +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 4000 sp. Emerald (1400 gp). Hematite (15 gp). Moss agate (15 gp).


Social Check DCs


Bertram Tealeaf, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears tight fighting clothing, which leaves very little to the imagination. His whole body is exceptionally muscular. His hair is brown, silky, and of moderate length. He has a tattooed face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the south, but his parents moved at a very young age to the west. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Sensitive. Bonds: Immigrant, Attractive, Adventurer. Occupation: Barkeep

Voice: Spits and sputters

Attributes [hide]

Bertram Tealeaf, Male Half-Elf Fighter 4
Medium (5'6") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)12 (+1) 16 (+3)15 (+2)
Skills Performance +4, Religion +3
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs

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