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NPC Generator

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Advanced [show]


Drogo Bradley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He wears tan leather gloves, a tan jacket, and tight pants. His head has been shaved. He wears large thick round spectacles.

Personality: A deeply religious man he believes everything happens for a reason. A true patriot, Drogo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Fisher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Military, Poor. Occupation: Fisher

Voice: Slow speaker

Attributes [hide]

Drogo Bradley, Male Human Wizard 1
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)11 (+0) 16 (+3)13 (+1)
Skills Animal Handling +5, Arcana +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 500 sp. Hematite (12 gp).


Social Check DCs


Skoth Palomarez, Male Half-Orc [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He wears a black vest and prefers red and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is long and black with streaks of blonde, and is pulled back with small black clips. His beard is blonde, braided, and well cared for. He tend to wears goggles to shield his eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He doesn't get along with people that don't share his tastes; and he loathes his own lifestyle

Ideals: Joker, Impeccable. Flaws: Ugly, Depressed. Bonds: Rich. Occupation: Scribe

Voice: Speaks with lips pursed

Attributes [hide]

Skoth Palomarez, Male Half-Orc Bard 7
Medium (5'10") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)11 (+0) 14 (+2)14 (+2)
Skills Acrobatics +3, Medicine +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 300 gp.


Social Check DCs


Merihim Haunted, Male Tiefling [Permalink]

Personal [hide]

Description: He wears professional attire, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His hair is dark red, silky, and of moderate length. His silver eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a Fisher first and foremost. He believes firmly that knowledge should be universal. He is an amazing painter.

History: Born in a small village he learned the ways of the warrior from his mother. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Gifted, Fighting. Bonds: Attractive, Job, Rich. Occupation: Fisher

Voice: Scratchy, weak

Attributes [hide]

Merihim Haunted, Male Tiefling Paladin 4
Medium (6'3") Tiefling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)18 (+4) 10 (+0)12 (+1)
Skills Investigation +6, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Auran, Undercommon, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1 Minor magic item.


Social Check DCs


Raam Flight, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of magic on his torso. He is portly but not overly obese. His hair, while still mostly red, has prominent grey streaks. His eyes are likewise black. His teeth are white and perfect.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. He's also a talented Detective, but doesn't like to broadcast it.

Motivation: Retire the richest man in the south; and expand his business

Ideals: Entrepeneur. Bonds: Attractive, Enemies, Religious, Job. Occupation: Mortician

Voice: Old Prospector

Attributes [hide]

Raam Flight, Male Tiefling Warrior 9
Medium (5'3") Tiefling, Neutral Evil (CR 9)
Armor Class 13
Hit Points 65 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)16 (+3) 12 (+1)15 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Giant, Ignan, Goblin
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3

Possessions: 500 gp.


Social Check DCs

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