Melech Intellect, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has styled his black hair well, parting it to the left. He wears a mask on his face.
Personality: He is fixated on the number 56. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He can't help but pocket interesting objects he comes across
History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. Recently he has begun working with bootleggers and crooks.
Motivation: Regain custody of his daughter; and marry his sister to traveling adventurers
Ideals: Athletic. Flaws: Insane, Disease. Bonds: Criminal record, Family. Occupation: Stylist
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'10") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 46 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 10000 sp. Blue-white diamond (2000 gp). Red garnet (160 gp). Carnelian (70 gp). Alexandrite (1300 gp).
Windy Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a white vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his white boots flare out at the collars. He wears his red fur down. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born several months after his mother was called into army service. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Locksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture
Flaws: Ugly, Antagonistic, Insane. Bonds: Criminal record, Military. Occupation: Locksmith
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 101 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 2 | 1 | 1 | 0 |
Possessions: 2000 gp.
Himo Hanali, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his chestnut hair in a flapper bob. He wears an eyepatch.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a ruthless business man, a trait he acquired from his mother.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Like his mother and his brother before him, after school he went straight into learning to become a Jeweler. Days after completing his studies, news broke out that his hometown was attacked by drow. Himo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: Several ex partners dislike his way of doing things and want revenge; and further expansion of business
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Job, Enemies. Occupation: Jeweler
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 13)
Armor Class 12
Hit Points 72 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
Possessions: 2000 gp. Zircon (50 gp). Onyx (50 gp). Aquamarine (1200 gp). Black pearl (1200 gp). Iolite (50 gp). Golden yellow topaz (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Frouse Leffery, Male Gnome [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He is constantly adorned with expensive silk clothing, often dyed in bright brown and pastel, and wears rings and necklaces with large, colorful gems. He has a hunchback. His hair is silver and curly. His eyes are likewise amber.
Personality: He likes to make people angry or surprised. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Frouse was born the youngest of three triplets. In his 10th year, his parents were killed by a giants raid, leaving Frouse alone in the world. After a stint in an orphanage, he was adopted. He now spends his time doing works of charity.
Motivation: He is greedy; and someone believes him a fraud
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Family, Enemies. Occupation: Mercenary
Voice: Relaxed voice
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 11)
Armor Class 13
Hit Points 61 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Draconic
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.
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