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NPC Generator

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Advanced [show]


Theobald Bradford, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively, and carries rapiers. He keeps his blonde hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He feeds upon the attention of others.

History: Theobald was born with his mother's beautiful face. Theobald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He tends to his Unemployed job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Fighting, Opinionated. Bonds: Attractive, Nature, Job. Occupation: Unemployed

Voice: Farmer accent

Attributes [hide]

Theobald Bradford, Male Human Aristocrat 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)10 (+0) 11 (+0)13 (+1)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 200 sp. 1 Masterwork Common Melee.


Social Check DCs


Boddynock Leffery, Male Gnome [Permalink]

Personal [hide]

Description: This man dresses well, typically a more casual-formal manner, and sports empty pouches on his belt. His auburn hair is still thick. His eyes are a pleasant violet.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the north his family was never financially stable. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To share knowledge with the world; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Joker, Logical. Bonds: Attractive, Poor, Adventurer. Occupation: Apothecary

Voice: Russian accent

Attributes [hide]

Boddynock Leffery, Male Gnome Adept 8
Small (3'3") Gnome, True Neutral (CR 8)
Armor Class 10
Hit Points 53 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)12 (+1) 14 (+2)14 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 2000 sp. Silver comb with moonstones (600 gp).


Social Check DCs


Nadarr Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a grey tunic with white highlights, and long black pants that bunch up around his shoes. He wears his green crest up. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He would rather hide behind his crafts than deal with other people.

History: Born in the west to a Merchant, Nadarr learned a great deal about his father's area of expertise. A freak accident while working with his Miller father left him crippled. He has achieved small success as a Merchant.

Motivation: Regain custody of his son; and balancing his hectic life and new merchant responsibilities is difficult

Ideals: Philantrophist, Artistic. Flaws: Shy, Disease. Bonds: Job, Family. Occupation: Merchant

Voice: Dark and ominous

Attributes [hide]

Nadarr Daardendrian, Male Dragonborn Barbarian 1
Medium (6'2") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)10 (+0) 9 (-1)14 (+2)
Skills History +2, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4

Possessions: 80 gp. Jet (120 gp).


Social Check DCs


Wymar LaCava, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has gray eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He invites people to come help in his community garden.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Wymar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Wymar. Recently he has begun working with bootleggers and crooks.

Motivation: He is unsatisfied with his job; and a rival would like him out of the picture

Ideals: Philantrophist. Flaws: Mundane. Bonds: Criminal record, Job. Occupation: Brewer

Voice: Low rumbling, strings words together

Attributes [hide]

Wymar LaCava, Male Half-Elf Cleric 6
Medium (4'9") Half-Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)18 (+4) 16 (+3)13 (+1)
Skills Investigation +7, Stealth +4
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Abyssal, Dwarven, Goblin
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 100 gp. Rose (50 gp). Chalcedony (50 gp). Aquamarine (1500 gp).


Social Check DCs

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