Dalgal Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a simple yellow robe with violet stripes complete with hood. His white hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.
Personality: Dalgal is depressed about a lot of things. He tends to be a nihilist. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.
Motivation: Retire the richest man in the south; and his relatives are trying to arrange a marriage
Ideals: Fighting, Entrepeneur. Flaws: Depressed. Bonds: Immigrant, Family. Occupation: Sellsword
Voice: Stutters
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 17 (+3) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Undercommon, Auran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 140 gp. 1 Masterwork Common Melee.
Gerbo Folkor, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'8", this man is generally well dressed albeit a few years behind the times. He wears a colorful flower in his auburn hair. His eyes, though not visible through his cowl, are blue.
Personality: He is calm most of the time but flees social interaction. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Logical. Flaws: Shy, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Healer
Voice: Draws out vowels
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 9)
Armor Class 12
Hit Points 40 (9d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 4 | 4 |
Possessions: Violet garnet (1300 gp). Red garnet (110 gp). Golden yellow topaz (1300 gp). 1 Minor magic item.
Merihim Haunted, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His white hair is lengthy and is close to two feet long. His eyes are likewise silver. His teeth are white and perfect.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: The child of a Mason, who enjoyed hunting, Merihim was taken on many hunting expeditions. He was taken as a slave by a traveling circus and forced to perform He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Further expansion of business; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Attractive, Job, Nature, Slave. Occupation: Knight
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 10)
Armor Class 13
Hit Points 36 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 10 (+0) | 18 (+4) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Druidic, Terran, Aquan
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 2100 gp. Azurite (5 gp). Amber (160 gp). Tiger eye turquoise (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tethren Loathe, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a tight fitting white shirt and pants. His chestnut hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is obsessed with his god.
History: He was born in the north. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.
Motivation: He is wracked by social anxiety; and he has a rivalry with the church that dominates his actions
Ideals: Passionate. Flaws: Fearful. Bonds: Religious, Immigrant, Mentor. Occupation: Gardener
Voice: Posh accent
Attributes [hide]
Medium (6'2") Tiefling, True Neutral (CR 8)
Armor Class 9
Hit Points 32 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 11 (+0) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: Old masterpiece painting (1200 gp).
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Their contribution stands as a beacon of hope for all adventurers!

