Robert Barney, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a white coat over a black low-cut shirt, and a top hat upon his head. He has wavy golden hair. His brown eyes have a joyful gleam in them most of the time.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Animals are drawn to him, and he is able to talk to them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 18th year, his parents were killed by a giants raid, leaving Robert alone in the world. After a stint in an orphanage, he was adopted. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To protect his home; and to reunite with his old friends
Ideals: Gifted. Flaws: Antagonistic. Bonds: Enemies, Adventurer, Guardian. Occupation: Hunter
Voice: Thin and wheezing
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 56 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 60 pp. Amber (80 gp). Rhodochrosite (13 gp). Rich purple corundum (1200 gp). Moonstone (30 gp). 1 Minor magic item. 1 Minor magic item.
Zephan Mercy, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a white coat over a red low-cut shirt, and a feathered hat upon his head. His brown hair is long and unkept. He wears crescent spectacles with a black brim.
Personality: Aggressive, abrasive, and angry, Zephan embodies much of what other species detest in the Tieflings. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born to a poor family in the city he treasured whatever gifts he got. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a brewer and was forced into it by his family
Flaws: Ugly, Antagonistic. Bonds: Slave, Poor, Family. Occupation: Brewer
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 35 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 | 1 |
Possessions: 30000 cp. Gold music box (2000 gp). Brass mug with jade inlays (300 gp).
Skirt Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears yellow painted combat armor at almost all times. He keeps his brown fur in a flapper bob. He has yellow eyes and a yellow hat with a blue feather.
Personality: He snorts whenever he laughs or is feeling confident. He believes the world needs to unite to get rid of illithids once and for all.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. After coming to the age of reason, Skirt took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.
Motivation: Revenge; and someone believes him a fraud
Ideals: Athletic, Artistic, Gifted. Bonds: Enemies. Occupation: Engraver
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Gnoll, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 90 pp.
Peter Gladstone, Male Human [Permalink]
Personal [hide]
Description: 5'6" and muscular, this western man wears a lot of dark rich colors, with gold accents. His hair is auburn and very short. His hazel eyes lackadaisically let the world flow into them.
Personality: He is very quiet and rarely speaks above a whisper. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to a criminal king-pin and mafia family Peter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Peter decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: He is a bit of a kleptomaniac.
Ideals: Athletic. Flaws: Shy, Insane. Bonds: Attractive, Criminal record. Occupation: Performer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 800 gp. Hematite (12 gp). Golden yellow topaz (1400 gp). Tourmaline (70 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
