Taklinn Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He is renowned for his bright pastel suits and hats. He wears a wide-brimmed hat to hide his balding. His eyes are gray.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Taklinn hails from a village terrorized by drow. A few years later when the north was not economically sound they moved to his current location. He has drifted from career to career and currently works as a Ploughman.
Motivation: An old rival family wants him found; and further expansion of business
Bonds: Enemies, Family, Immigrant, Job. Occupation: Ploughman
Voice: Squeaky
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 16 (+3) | 9 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 210 gp.
Valafar Glory, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear blue pants and tee shirts. His brown hair is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Valafar is combative with any and all who dare try his patience in the slightest.
History: Valafar was born the youngest of three triplets. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently he has begun working with bootleggers and crooks.
Motivation: He wants revenge against giants; and someone believes him a fraud
Ideals: Justice. Bonds: Nature, Family, Criminal record, Enemies. Occupation: Banker
Voice: High pitched and raspy
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 118 (13d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
Possessions: 3000 gp. Moonstone (40 gp). Banded agate (14 gp). Red spinel (80 gp). Aquamarine (1300 gp).
Thervan Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: This light-skinned male wears rags and sports a simple walking cane. He is tall, broad shouldered and powerfully built. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Thervan was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gifted student he started as a Scribe, but he got bored and became a Fisher. He has recently gotten a pet goose that steals things from people.
Motivation: He feels that his past leaves him morally obligated to help; and expand his business
Ideals: Justice, Joker. Bonds: Poor, Attractive, Job, Criminal record. Occupation: Fisher
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 15 (+2) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Celestial
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 130 gp. A roughly beaten golden orb (120 gp).
Adran Lathalas, Male Elf [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he sports pastel clothing, slightly heavier than average wear. His moppish auburn hair is in a traditional bowl cut. He has several tiny emerald earrings on each ear.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised in a white middle class family as the only child. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now mingles about in high society.
Motivation: He seems to be bored by most things; and he is content
Flaws: Depressed, Mundane. Bonds: Rich, Military, Family. Occupation: Locksmith
Voice: High pitched, excited
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 4)
Armor Class 14
Hit Points 26 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 19 (+4) | 11 (+0) | 9 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
Possessions: 47000 sp. 1 Minor magic item.
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