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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Adran Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is well dressed, but even with his fine clothing he looks run-down. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born at the edge of vast desert. Adran was born on a far southern desert where he grew up under the tutelage of his father, an expert Miller. He has been saving his money to try and buy his sister's freedom.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Joker. Bonds: Family, Nature, Immigrant, Job. Occupation: Miller

Voice: Smooth and feminine

Attributes [hide]

Adran Accord, Male Half-Elf Aristocrat 3
Medium (5'2") Half-Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 31 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)12 (+1) 14 (+2)13 (+1)
Skills Nature +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 6000 cp. 1 Average lock. 1 Hourglass. 1 Hourglass.


Social Check DCs


John Enfield, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears baggy green pantaloons and a red scarf. He wears a broad hat to hide his balding. His face is covered beneath a completely black helmet.

Personality: A deeply religious man he believes everything happens for a reason. A true patriot, John would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: John was born the youngest of three triplets. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. By chance he met his brother recently and the two have been together since.

Motivation: He has a rivalry with the Church that dominates his actions; and his spouse's relatives view him with great suspicion

Bonds: Religious, Military, Family. Occupation: Mason

Voice: Nasally tone

Attributes [hide]

John Enfield, Male Human Barbarian 1
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 10 (+0)15 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4000 cp. Red spinel (100 gp). 1 Masterwork Common Melee.


Social Check DCs


Nazdûg Walpole, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tattered old clothes. His black hair is cut short. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Nazdûg was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and doesn't want to be a body guard and was forced into it by his family

Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Family. Occupation: Body Guard

Voice: Middle-eastern accent

Attributes [hide]

Nazdûg Walpole, Male Half-Orc Sorcerer 11
Medium (5'3") Half-Orc, Neutral Good (CR 11)
Armor Class 11
Hit Points 59 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 14 (+2)11 (+0) 14 (+2)7 (-2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: Sard (80 gp). Rose (80 gp). Fire opal (500 gp). Red spinel (90 gp). 1 Minor magic item.


Social Check DCs


Pandjed Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He typically wears a sleeveless long coat of deep green leather and dull pastel iron scale mail. He wears his copper crest up. His eyes are likewise gold. His teeth are white and perfect.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Pandjed is combative with any and all who dare try his patience in the slightest.

History: He was born in the south, but his parents moved at a very young age to the west. Pandjed was born on a far southern desert where he grew up under the tutelage of his father, an expert Carter. He has never given up on his music dream.

Motivation: He is a bit of a kleptomaniac.

Ideals: Athletic, Artistic, Justice. Bonds: Attractive, Immigrant. Occupation: Carter

Voice: Draws out vowels

Attributes [hide]

Pandjed Bhenkumbyrznaax, Male Dragonborn Warrior 4
Medium (6'5") Dragonborn, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)12 (+1) 12 (+1)13 (+1)
Skills Performance +3, Survival +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Brass mug with jade inlays (400 gp). A roughly beaten golden orb (40 gp). Silver comb with moonstones (600 gp). 1 Minor magic item.


Social Check DCs

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