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NPC Generator

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Advanced [show]


Tree In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears skinny pants and wears a black and tan robe with the hood down. He has wavy beige fur. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He enjoys reading and quiet.

History: He was born at the edge of vast island. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and a need for knowledge about a nearby landmark

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Unemployed

Voice: Dark and ominous

Attributes [hide]

Tree In the Morning, Male Tabaxi Warrior 9
Medium (6'2") Tabaxi, Neutral Evil (CR 9)
Armor Class 13
Hit Points 51 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)15 (+2) 15 (+2)16 (+3)
Skills Intimidation +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wrenn Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a black tunic with yellow highlights, and long tan pants that bunch up around his shoes. His white hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are amber.

Personality: Cocky and sure of himself, he believes he is the best Mayor born in the past three hundred years. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His parents moved while he was still in utero so he is the first generation to be born here. He helped his mother out around the business and became quite the natural. He has gone from town to town working and never settling down anywhere, but has fallen for a local Miller. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy

Bonds: Job, Rich, Immigrant, Has a crush, Slave. Occupation: Mayor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Wrenn Folkor, Male Gnome Warlock 4
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 15
Hit Points 39 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 16 (+3)15 (+2) 9 (-1)9 (-1)
Skills Performance +1, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Giant, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Erevan Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a fancy green suit. He has wavy silver hair. He has gleaming, smiling gray eyes.

Personality: While he acts the brute, he is far gentler than he would appear. Erevan is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Erevan lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Erevan took refuge in the large cave and found the beat up dagger and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to open a new tavern; and his spouse's relatives view him with great suspicion

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Family, Nature, Job. Occupation: Sailor

Voice: Raspy

Attributes [hide]

Erevan Wasanthi, Male Elf Cleric 3
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 10 (+0)15 (+2) 14 (+2)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven, Goblin, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Zephan Fright, Male Tiefling [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail, and carries glaives. His hair is greying and his face has many wrinkles. His white eyes are passionate and lively.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He can't help but pocket interesting objects he comes across

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Farmer father left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a rival would like him out of the picture

Ideals: Fighting. Flaws: Shy, Disease, Insomniac. Bonds: Criminal record. Occupation: Stylist

Voice: High pitched and raspy

Attributes [hide]

Zephan Fright, Male Tiefling Druid 12
Medium (6'4") Tiefling, Lawful Evil (CR 12)
Armor Class 13
Hit Points 90 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)16 (+3) 14 (+2)19 (+4)
Skills Arcana +7
Senses Passive Perception 12
Languages Common, Abyssal, Draconic, Druidic
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 300 pp.


Social Check DCs

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