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NPC Generator

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Advanced [show]


Geoffrey Haley, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He has a moderate pudge and is not very fit. His long brown hair is drawn into a two foot long braid. His violet eyes have a joyful gleam in them most of the time.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. A true patriot, Geoffrey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Geoffrey was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He has been saving his money to try and buy his brother's freedom.

Motivation: To find somewhere to settle down; and regain custody of his son

Ideals: Artistic, Persistence. Flaws: Mundane. Bonds: Military, Family. Occupation: Painter

Voice: Dutch accent

Attributes [hide]

Geoffrey Haley, Male Human Wizard 8
Medium (5'0") Human, Lawful Good (CR 8)
Armor Class 14
Hit Points 15 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 8 (-1)12 (+1) 11 (+0)13 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 900 gp. Sapphire pendant on gold chain (600 gp). 1 Minor magic item.


Social Check DCs


Lone Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His fur is short and brown. He is very pretty but has cold, dead eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Lone was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Justice, Logical. Bonds: Attractive, Job, Adventurer. Occupation: Mercenary

Voice: Thin and wheezing

Attributes [hide]

Lone Of Storm, Male Tabaxi Expert 8
Medium (5'8") Tabaxi, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 54 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 17 (+3)13 (+1) 18 (+4)13 (+1)
Skills Acrobatics +7, Persuasion +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4

Possessions: 1500 gp. Cloth of gold vestments (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Broce Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He sports green clothing, slightly heavier than average wear. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a very tight haircut. He wears a mask on his face.

Personality: He is very quiet and rarely speaks above a whisper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born the only child of a wealthy merchant. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A strong sense of loyalty to Gnomish people; and meet up once more with his childhood friend

Ideals: Entrepeneur. Flaws: Shy, Racist. Bonds: Adventurer, Nature. Occupation: Doctor

Voice: Speaks through clenched teeth

Attributes [hide]

Broce Nucklestamp, Male Gnome Fighter 10
Small (3'7") Gnome, True Neutral (CR 10)
Armor Class 10
Hit Points 99 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)10 (+0) 14 (+2)12 (+1)
Skills Investigation +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1

Possessions: 120 pp. An abacus with copper, silver and gold markers (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Brass mug with jade inlays (400 gp). Solid gold idol (300 gp). Golden circlet with four aquamarines (3000 gp).


Social Check DCs


Morkral Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He is physically well-built. He wears his brown hair up in a very large beehive style do. He has green eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a pair of adventurers, Morkral grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his singing dream.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Artistic. Flaws: Greedy, Secretive. Bonds: Adventurer. Occupation: Assassin

Voice: Irish accent

Attributes [hide]

Morkral Fallack, Male Dwarf Cleric 12
Medium (4'5") Dwarf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 109 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 19 (+4)13 (+1) 13 (+1)8 (-1)
Skills Intimidation +3, Medicine +5
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 200 pp. Hematite (10 gp). Blue quartz (10 gp). Peridot (20 gp). Zircon (20 gp). Tiger eye turquoise (10 gp). Black star sapphire (1300 gp). Golden pearl (60 gp). White opal (1300 gp). Chalcedony (20 gp). Silver pearl (60 gp).


Social Check DCs

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