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NPC Generator

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Advanced [show]


Andram Mystery, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears rags and sports a simple walking cane. His long chestnut hair is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is fixated on the number 19. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Andram is combative with any and all who dare try his patience in the slightest.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He left for the south, certain he would find work there.

Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally

Ideals: Justice. Flaws: Insomniac, Insane. Bonds: Poor, Immigrant, Nature. Occupation: Butcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Andram Mystery, Male Tiefling Aristocrat 8
Medium (6'4") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)19 (+4) 14 (+2)14 (+2)
Skills Athletics +4, Insight +5
Senses Passive Perception 12
Languages Common, Ignan, Terran, Druidic, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +5

Possessions: 120000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Nailo, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man typically wears a sleeveless long coat of deep grey leather and dull white iron scale mail. His clothes are grease stained in places. He has a long black beard with little hanging trinkets. His eyes are violet and beady.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Half-Elves in the south were limited. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and to reunite with his old friends

Flaws: Ugly, Shy. Bonds: Poor, Immigrant, Adventurer. Occupation: Cartwright

Voice: Old thin voice

Attributes [hide]

Arnold Nailo, Male Half-Elf Fighter 1
Medium (5'10") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)12 (+1) 12 (+1)12 (+1)
Skills Athletics +2, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3

Possessions: 90 gp.


Social Check DCs


Wymar Cooper, Male Human [Permalink]

Personal [hide]

Description: He typically wears green cloth garments or leather armor. He has a moderate pudge and is not very fit. He sports a long golden beard, and similarly colored long hair. He wears large thick round spectacles.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He invites people to come help in his community garden.

History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Cartwright, but he got bored and became a Scribe. He used his abilities to travel the world and help people.

Motivation: Retire the richest man in the west; and wants to open a new tavern

Ideals: Optimist, Philantrophist, Entrepeneur. Bonds: Poor, Job. Occupation: Scribe

Voice: Draws out vowels

Attributes [hide]

Wymar Cooper, Male Human Cleric 11
Medium (5'7") Human, Lawful Evil (CR 11)
Armor Class 13
Hit Points 63 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)16 (+3) 11 (+0)16 (+3)
Skills Acrobatics +7, Deception +7
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Infernal
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: Just what you see.


Social Check DCs


Hupe Cherrycheeks, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His amber unseeing eyes seem to look past you.

Personality: He exudes charisma. He is a tour de force of persuasion. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. Hupe abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants to meet his childhood hero; and wants to work out more often

Ideals: Athletic. Flaws: Disease. Bonds: Poor, Attractive, Adventurer. Occupation: Ploughman

Voice: Middle-eastern accent

Attributes [hide]

Hupe Cherrycheeks, Male Halfling Paladin 1
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)11 (+0) 12 (+1)17 (+3)
Skills Perception +3, Persuasion +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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