Bathin Luck, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fighting clothing, which leaves very little to the imagination. He has wavy black hair. His eyes are silver and he is always smoking a pipe.
Personality: He acts crazy and hedonistic. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He was born in the south. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the south, certain he would find work there.
Motivation: Revenge; and a deep hatred of drow
Ideals: Fighting. Flaws: Hedonist. Bonds: Enemies, Immigrant, Mentor. Occupation: Servant
Voice: Excited and jittery
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Neutral (CR 18)
Armor Class 12
Hit Points 67 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 8 (-1) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Auran, Celestial
Attacks Melee +9 / 5d6+3, Ranged +8 / 5d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 7000 gp. A life-sized copper and silver statuette of a cockatrice. (90 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp). A life-sized copper and silver statuette of a cockatrice. (90 gp). Gold dragon comb with red garnet eye (900 gp). 1 Medium magic item.
Erias Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a yellow costume with the symbols of the sun god on his torso. His chestnut hair is braided into rings. His fierce amber eyes like to dwell on things.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is able to make almost anything out of random pieces of junk.
History: The child of a Bowyer, who enjoyed hunting, Erias was taken on many hunting expeditions. Erias liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He then took over the family business and is one of the better Painter for hire.
Motivation: He's in love; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Job, Has a crush. Occupation: Painter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 20 pp. Golden pearl (80 gp). Red spinel (80 gp). Tiger eye turquoise (16 gp). 1 Minor magic item.
Norsko Preston, Male Half-Orc [Permalink]
Personal [hide]
Description: He is dressed in a clean violet cloak covering his clean studded leather. He is physically well-built. With bright auburn hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Shepherd business.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Bounty Hunter, but he got bored and became a Shepherd. He has drifted from career to career and currently works as a Shepherd.
Motivation: To share knowledge with the world; and further expansion of business
Ideals: Persistence, Gifted, Logical. Flaws: Antagonistic. Bonds: Job. Occupation: Shepherd
Voice: Slurs words
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Good (CR 7)
Armor Class 13
Hit Points 14 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 8 (-1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 1 Minor magic item.
Grom Home, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He sports a long red beard, and similarly colored long hair. His fierce gray eyes like to dwell on things.
Personality: Grom is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: Grom was born with his father's beautiful face. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hasn't been sleeping well lately.
Motivation: Wants to have a good time and be beloved; and retire the richest man in the south
Ideals: Extrovert, Entrepeneur, Optimist. Flaws: Racist, Insomniac. Bonds: Attractive. Occupation: Banker
Voice: Raspy
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
