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NPC Generator

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Advanced [show]


Vlorn Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants revenge against drow.

Flaws: Ugly, Disease, Insomniac. Bonds: Poor, Enemies, Nature. Occupation: Sage

Voice: Farmer accent

Attributes [hide]

Vlorn Jamjar, Male Halfling Warlock 13
Small (3'4") Halfling, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 64 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)19 (+4) 12 (+1)17 (+3)
Skills Athletics +3, Performance +7
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Auran, Orc, Terran
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day164333331100

Possessions: 200 pp. Cloth of gold vestments (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Caeldrim Withrethin, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a faded coat and loose pants complete with wide-brimmed hat. He has a brown handlebar mustache and slicked back brown hair. He has several tiny ruby earrings on each ear.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He never wears the same outfit twice, unless he absolutely has to.

History: Caeldrim was born the youngest of three triplets. His father was very strict, and drilled into him lessons on being the perfect gentleman. Due to his spouse's obsession with being a Beggar they were divorced and he won custody of their son. He worked as a Performer, and he later adopted a second son.

Motivation: An old rival family wants him found.

Ideals: Artistic, Impeccable. Bonds: Rich, Attractive, Family. Occupation: Performer

Voice: American accent

Attributes [hide]

Caeldrim Withrethin, Male Elf Expert 5
Medium (5'2") Elf, Lawful Good (CR 5)
Armor Class 14
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 8 (-1)16 (+3) 14 (+2)13 (+1)
Skills Intimidation +4, Stealth +7
Senses Passive Perception 12
Languages Common, Elven, Giant, Druidic, Goblin
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 800 gp. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Berrian Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 4'9". He wears a faded coat and loose pants complete with feathered hat. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. His fair skin shows little sign of his aristocratic breeding.

Personality: He snorts whenever he laughs or is feeling confident. He is an amazing painter.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His necromantic abilities were realized during a raid on his village. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To reunite with his absent mother; and wants to raise his children well

Ideals: Gifted, Persistence. Bonds: Attractive, Family. Occupation: Guard

Voice: Hard of hearing, loud

Attributes [hide]

Berrian Floshem, Male Half-Elf Warlock 15
Medium (4'9") Half-Elf, Neutral Good (CR 15)
Armor Class 12
Hit Points 95 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)12 (+1) 11 (+0)14 (+2)
Skills History +6
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14433

Possessions: 2000 gp. Blue quartz (8 gp). Carnelian (70 gp). Rhodochrosite (8 gp). Moonstone (70 gp). Chrysoprase (70 gp). Brown-green garnet (50 gp). Chalcedony (70 gp). Golden yellow topaz (1500 gp). Emerald (1500 gp). Violet garnet (1500 gp). Bloodstone (70 gp). Chrysoberyl (50 gp). Moss agate (8 gp). Obsidian (8 gp). Obsidian (8 gp). Sardonyx (70 gp). Deep green spinel (50 gp). Blue star sapphire (1500 gp). Lapis lazuli (8 gp). Jasper (70 gp). 1 Medium magic item.


Social Check DCs


Seven Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His fur is orange, silky, and of moderate length. He wears large thick round spectacles.

Personality: He snorts whenever he laughs or is feeling confident. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Sold as a small child to a brothel owner, Seven was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Flaws: PTSD. Bonds: Rich, Attractive, Adventurer, Mentor. Occupation: Tanner

Voice: Gruff and masculine

Attributes [hide]

Seven Fang, Male Tabaxi Aristocrat 2
Medium (6'5") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)8 (-1) 9 (-1)13 (+1)
Skills Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Iolite (70 gp). Rhodochrosite (8 gp). 1 Smokesticks.


Social Check DCs

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