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NPC Generator

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Advanced [show]


Azaki Coulson, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear ponchos typically of a light blue in addition to tight pants. He has moderate length silver hair. His eyes, though not visible through his cowl, are brown.

Personality: Prone to second guessing himself, he comes off as nervous. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in a small forest village. There was a wharf not far from home where he often wandered off to fish. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: A deep hatred of orcs; and doesn't want to be a butcher and was forced into it by his family

Flaws: Shy, Forgetful. Bonds: Nature, Enemies, Family. Occupation: Butcher

Voice: Hollow voice

Attributes [hide]

Azaki Coulson, Male Half-Elf Rogue 6
Medium (5'10") Half-Elf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 41 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)15 (+2) 13 (+1)18 (+4)
Skills History +5, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Celestial, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zedaar Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a green collared shirt and blue pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His brass crest is heavily combed to the left. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not believe in violence as a means to an end. He is a dedicated Body Guard but believes his peers are too gung-ho.

History: Sold as a small child to a wizard, Zedaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He got away from his former life and has fallen to alcoholism.

Motivation: To end his boredom.

Ideals: Pacifist. Flaws: Addict, Shy. Bonds: Mentor. Occupation: Body Guard

Voice: Eastern European accent

Attributes [hide]

Zedaar Ghaallixirn, Male Dragonborn Aristocrat 2
Medium (6'1") Dragonborn, Neutral Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)11 (+0) 13 (+1)11 (+0)
Skills Deception +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 110 gp. Tiger eye turquoise (13 gp).


Social Check DCs


Solomon Carlton, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and blue robe with the hood down. He has a slight overbite and is overall scrawny. He sports a long black beard, and similarly colored long hair. He wears an eyepatch.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Solomon was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption.

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Criminal record, Poor. Occupation: Locksmith

Voice: Thin and wheezing

Attributes [hide]

Solomon Carlton, Male Human Monk 8
Medium (6'4") Human, Lawful Evil (CR 8)
Armor Class 12
Hit Points 44 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)14 (+2) 12 (+1)18 (+4)
Skills Arcana +5, Nature +5
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adrik Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears loose pants and a collared shirt complete with sweater beneath his coat. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Cocky and sure of himself, he believes he is the best Dilettante born in the past three hundred years. Energy wise he seems alert and responsive.

History: Adrik was born in the east. At a young age he loved to build and create. Adrik was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Adrik decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: Expand his business; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Professionalism, Persistence. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Dilettante

Voice: Sounds elderly

Attributes [hide]

Adrik Holderhek, Male Dwarf Sorcerer 8
Medium (3'11") Dwarf, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 39 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)12 (+1) 14 (+2)11 (+0)
Skills Medicine +5
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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