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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Marbas Grief, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a perfectly clean shirt and pair of pants. His silver hair is lengthy. His half smiles and red eyes are beguiling and draw you in.

Personality: Cocky and sure of himself, he believes he is the best Architect born in the past three hundred years. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He comes from a rich northern family. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: A need for knowledge about a nearby landmark; and to be a doctor again

Ideals: Joker. Bonds: Attractive, Job, Rich, Adventurer. Occupation: Architect

Voice: Mumbles to self between sentences

Attributes [hide]

Marbas Grief, Male Tiefling Bard 6
Medium (5'5") Tiefling, Lawful Evil (CR 6)
Armor Class 10
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)13 (+1) 11 (+0)18 (+4)
Skills Medicine +3, Religion +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 1000 gp.


Social Check DCs


Uthemar Staurheim, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is dressed in an above average manner. He wears a colorful flower in his chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not trust anyone and sleeps with one eye open.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Shy, Insomniac. Bonds: Attractive, Religious, Enemies. Occupation: Laborer

Voice: Rolls R's

Attributes [hide]

Uthemar Staurheim, Male Half-Elf Commoner 15
Medium (5'2") Half-Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 45 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)10 (+0) 9 (-1)16 (+3)
Skills Deception +8, History +5
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1

Possessions: 7000 gp. Blue quartz (8 gp). Rose (50 gp). Golden yellow topaz (1000 gp). Fiery yellow corundum (1400 gp). Aquamarine (1000 gp). Coral (50 gp). Malachite (8 gp). 1 Medium magic item.


Social Check DCs


Leaf In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a yellow shirt with thin brown vertical stripes and white pants. He carries with him a set of crossbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He wears a top hat to hide his balding. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Leaf was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He worked as a nervous Body Guard and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Racist, Impulsive. Bonds: Poor, Job. Occupation: Body Guard

Voice: Complex vocabulary, royal

Attributes [hide]

Leaf In Woods, Male Tabaxi Monk 3
Medium (6'6") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 18 (+4)13 (+1) 12 (+1)12 (+1)
Skills Animal Handling +3, History +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 60 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Orsik Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in a clean tan cloak covering his clean studded leather. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is obsessed with his god.

History: He was born several months after his mother was called into army service. A gifted student he started as a Doctor, but he got bored and became a Performer. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He doesn't get along with people that don't share his tastes; and to find somewhere to settle down

Ideals: Impeccable. Flaws: Mundane. Bonds: Religious, Military, Job. Occupation: Performer

Voice: Speaks with squeezed throat

Attributes [hide]

Orsik Rakankrak, Male Dwarf Fighter 3
Medium (3'11") Dwarf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 11 (+0)13 (+1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: Just what you see.


Social Check DCs

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