Adrik Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He tends to wear a large grey jacket. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has shaved his head bald. He wears large thick round spectacles.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. Adrik enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He got into the Fortune-teller business at a young age. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered goblins who tried to eat his hand. He then took over the family business and is one of the better Fortune-teller for hire.
Motivation: He's attracted to the PC; and to be a beggar again
Flaws: Hedonist. Bonds: Enemies, Job, Has a crush. Occupation: Fortune-teller
Voice: Uses sign language
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 20 (+5) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 8000 cp. 1 Masterwork Uncommon Weapon.
Kaladan Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears a sleeveless long coat of deep tan leather and dull green iron scale mail. His green crest is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He will rave to anyone who will listen. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Kaladan was born in the north. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Philantrophist, Persistence, Entrepeneur. Flaws: Insane, Fearful. Occupation: Blacksmith
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 26000 sp. Brass mug with jade inlays (200 gp). Silver ewer (20 gp). A delicate brass dragon egg (20 gp).
Erevan Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He has a large pastel mantle and cape that has been intricately interwoven into his black robe. He has a small bristly mustache and wavy brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised in a mountains tribe. Erevan liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A need for knowledge about a nearby landmark; and he wants revenge against orcs
Ideals: Logical. Bonds: Enemies, Nature, Adventurer. Occupation: Barkeep
Voice: Sore throat, cough
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 73 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Halfling, Infernal
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 120 pp.
Dean Allerton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He wears a simple black robe with white stripes complete with hood. He has a hunchback. His hair is golden and curly. His amber eyes dart from person to person to random spaces in the air.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was raised in a white middle class family as the only child. A few years later when the south was not economically sound they moved to his current location. He now spends his time doing works of charity.
Motivation: He seems to be bored by most things; and to protect his home
Ideals: Philantrophist, Joker. Flaws: Ugly, Mundane. Bonds: Immigrant. Occupation: Farmer
Voice: High pitched, excited
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 110 gp.
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