Quarethon Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His crest is scarlet and very short. His otherwise smooth face is marked with small tiny scars.
Personality: Abrasive and pushy, he has a hard time making friends. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: The child of a Barkeep, who enjoyed hunting, Quarethon was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Quarethon took refuge in the ruined castle and found the beat up scythe and armor he uses now. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Flaws: Ugly, Antagonistic, Secretive. Bonds: Adventurer, Nature. Occupation: Soapmaker
Voice: Speaks in third person
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 1 Minor magic item.
Adrex Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He sports a flattop crest cut. His otherwise smooth face is marked with small tiny scars.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a minor phobia of water and hates getting wet.
History: He got into the Fortune-teller business at a young age. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Optimist. Flaws: Fearful. Bonds: Attractive, Job, Rich. Occupation: Fortune-teller
Voice: Relaxed voice
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 42 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 1 | 0 |
Possessions: 700 gp. A pair of silk slippers encrusted with tiny pearls. (150 gp). Black velvet mask with numerous citrines (150 gp). Large well-done wool tapestry (200 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). 1 Minor magic item.
Gormogord Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 3'1". He typically wears a sleeveless long coat of deep black leather and dull green iron scale mail, and his gloved hand is found clutching a greatsword. His tied-back hair is auburn. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is lazy, self-centered, vain, and jealous.
History: Gifted from a young age, Gormogord studied abroad. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Since then, he has sought to make the best of life.
Motivation: His religion dominates his actions; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Flaws: Selfish, Insane. Bonds: Religious. Occupation: Detective
Voice: Scottish accent
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 500 gp.
Diggory Sutton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His long auburn hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is happy with his job as a Glassblower. He turns his eye from what people do, preferring to live and let live. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born in the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it; and he'd like to take his coworkers down a peg
Flaws: Racist, Ugly. Bonds: Job, Immigrant, Rich. Occupation: Glassblower
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 27 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
