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NPC Generator

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Advanced [show]


Gerard Galanodel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears bulky white painted plate armor. Beneath his clothing is a huge mess of scar tissue. His blonde hair is drawn into a tight pony tail with a rose scrunchie. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is witty, but his monotone delivery comes off as unnerving He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the north. He took every job he could get his hands on, but the opportunities for Half-Elves in the north were limited. He was granted necromantic powers by his dying sister.

Motivation: He loathes his own lifestyle.

Ideals: Joker, Gifted. Flaws: Depressed. Bonds: Slave, Immigrant. Occupation: Shoemaker

Voice: Mousy voice

Attributes [hide]

Gerard Galanodel, Male Half-Elf Cleric 15
Medium (5'6") Half-Elf, Lawful Neutral (CR 15)
Armor Class 10
Hit Points 118 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)16 (+3) 11 (+0)12 (+1)
Skills Acrobatics +5, Medicine +5
Senses Passive Perception 10
Languages Common, Elven, Celestial, Aquan, Giant
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 2000 gp. Obsidian (7 gp). Violet garnet (700 gp). Eye agate (7 gp). Peridot (50 gp). Iolite (50 gp). Black pearl (700 gp). Emerald (1500 gp). 1 Medium magic item.


Social Check DCs


Geoffrey Shirley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a clover on it. With a patchy black beard and wild black hair. He is baby faced.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He pushes his goals aggressively. He is also a coward if confronted.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His parents enrolled him in a Wizard school at a young age so that he could practice his divine talents. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Passionate, Gifted. Flaws: Fearful, Disease. Bonds: Rich. Occupation: Apothecary

Voice: Australian accent

Attributes [hide]

Geoffrey Shirley, Male Human Wizard 11
Medium (6'0") Human, Neutral Evil (CR 11)
Armor Class 13
Hit Points 55 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)17 (+3) 9 (-1)12 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Undercommon
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544443210

Possessions: 2800 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp).


Social Check DCs


Karg Vance, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses like a well dressed Apothecary does. He keeps his silver hair in a flapper bob. His eyes are green and he is always smoking a pipe.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Karg was raised in a hard working conservative environment. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting giants, the young Karg began to lead the lost caravan. He struck the Apothecary job and began his own company from there.

Motivation: Retire the richest man in the east; and someone believes him a fraud

Ideals: Joker, Opinionated, Entrepeneur. Bonds: Job, Enemies. Occupation: Apothecary

Voice: Mumbles to self between sentences

Attributes [hide]

Karg Vance, Male Half-Orc Commoner 7
Medium (5'10") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 18 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)16 (+3) 16 (+3)9 (-1)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Orc, Draconic, Druidic, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 500 gp. Hematite (9 gp).


Social Check DCs


Brottor Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is constantly adorned with expensive silk clothing, often dyed in bright grey and black, and wears rings and necklaces with large, colorful gems. He has a brown handlebar mustache and slicked back brown hair. His face is covered beneath a completely black helmet.

Personality: He snorts whenever he laughs or is feeling confident. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the south to a Mayor, Brottor learned a great deal about his mother's area of expertise. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. He has achieved small success as a Mayor.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Bonds: Rich, Job, Immigrant. Occupation: Mayor

Voice: Scratchy, weak

Attributes [hide]

Brottor Torevir, Male Dwarf Aristocrat 1
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)15 (+2) 11 (+0)7 (-2)
Skills Athletics +3, Deception +0
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 sp.


Social Check DCs

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