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NPC Generator

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Advanced [show]


Merihim Joy, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a wide-brimmed hat to hide his balding. His face is covered beneath a completely black helmet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Merihim was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Philantrophist, Logical. Bonds: Family. Occupation: Assassin

Voice: Soothing and warm

Attributes [hide]

Merihim Joy, Male Tiefling Ranger 5
Medium (5'9") Tiefling, Lawful Good (CR 5)
Armor Class 10
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)10 (+0) 14 (+2)16 (+3)
Skills Nature +3, Performance +6
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trynnicus Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His crest is short and white. His eyes, though not visible through his cowl, are gold.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Trynnicus was born on a far southern desert where he grew up under the tutelage of his mother, an expert Courier. He used his abilities to trick people and travel the world for free.

Motivation: An old rival family wants him found; and he seems to be bored by most things

Flaws: Mundane, Antagonistic. Bonds: Immigrant, Criminal record, Family. Occupation: Courier

Voice: Can't modulate volume

Attributes [hide]

Trynnicus Argenthrixus, Male Dragonborn Expert 8
Medium (6'8") Dragonborn, True Neutral (CR 8)
Armor Class 13
Hit Points 36 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)13 (+1) 9 (-1)12 (+1)
Skills Investigation +4, Performance +4
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3

Possessions: 11000 sp. Blue sapphire (1400 gp). Violet garnet (200 gp).


Social Check DCs


Dimble Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He wears a grey coat over a green low-cut shirt, and a broad hat upon his head. He is bristling with hidden weapons, mostly flails and rapiers. His hair is red and very short. He has a dull look in his blue eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While studying, he fell in love. They married and had a daughter. He has worked as a Mortician like his father before him.

Motivation: Seeks redemption; and wants to open a new tavern

Ideals: Gifted. Bonds: Criminal record, Job, In love, Enemies. Occupation: Mortician

Voice: Prounounces S like Z

Attributes [hide]

Dimble Quillsharpener, Male Gnome Adept 2
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)17 (+3) 11 (+0)13 (+1)
Skills Arcana +5, Investigation +5
Senses Passive Perception 10
Languages Common, Gnome, Auran, Halfling, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 260 gp. 1 Masterwork Common Melee.


Social Check DCs


Norman Hale, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears many layers of old clothing at all times and is in decent physical shape. He keeps his golden hair in a pixie cut. He is baby faced.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was raised by priests from a young age. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants him found.

Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Family, Religious, Mentor. Occupation: Butcher

Voice: Prounounces S like Z

Attributes [hide]

Norman Hale, Male Human Fighter 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)17 (+3) 10 (+0)17 (+3)
Skills Deception +5, History +5
Senses Passive Perception 10
Languages Common, Undercommon, Goblin, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 pp. Red garnet (120 gp).


Social Check DCs

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