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Advanced [show]


Dynamic Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is typically in his Dyer uniform. His fur is yellow and curly. His ears are large.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: The child of western immigrants he idolized his mother. Because his mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister.

Flaws: Ugly. Bonds: Job, Immigrant, Enemies, Family. Occupation: Dyer

Voice: Hard of hearing, loud

Attributes [hide]

Dynamic Wind, Male Tabaxi Fighter 2
Medium (5'4") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)11 (+0) 9 (-1)13 (+1)
Skills Arcana +2, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1900 sp. 8 Acid flasks.


Social Check DCs


Merihim Sadness, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'6" northern man, he wears rags and sports a simple walking cane. His dark red hair is kept up in a ponytail inside a small hat. His eyes are white and catlike.

Personality: A skeptical and narcissistic man, Merihim's first love is himself. His second love is also himself. He also is a firm believer in the manly ideal.

History: He was born to loving parents in a slum to the north. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has since lost track of the people in his past.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Impulsive, Fearful. Bonds: Poor, Family. Occupation: Scribe

Voice: Speaks through clenched teeth

Attributes [hide]

Merihim Sadness, Male Tiefling Adept 6
Medium (6'6") Tiefling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)19 (+4) 15 (+2)14 (+2)
Skills Nature +7, Survival +5
Senses Passive Perception 12
Languages Common, Giant, Ignan, Draconic, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 3000 sp. Sardonyx (20 gp). Azurite (5 gp). Jet (100 gp).


Social Check DCs


Lucan Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: He stands about 4'7" and wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His left hand appears badly burned and disfigured. His golden hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.

Personality: He dislikes all the random violence that takes place in the south. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His parents moved while he was still in utero so he is the first generation to be born here. Lucan was born on a far southern mountains where he grew up under the tutelage of his father, an expert Glassblower. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety.

Ideals: Pacifist. Flaws: Ugly, Fearful. Bonds: Immigrant. Occupation: Glassblower

Voice: Boston accent

Attributes [hide]

Lucan Ethanasath, Male Elf Barbarian 1
Medium (4'7") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)13 (+1) 10 (+0)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 130 gp. Rose (20 gp).


Social Check DCs


Arannis Amastacia, Male Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'7" and dresses well, wearing blue shirts, loose pants, and blazers most of the time. His chestnut hair is smooth and relatively long. He is very pretty but has cold, dead eyes.

Personality: His tongue was cut out and he uses sign language. He is able to make almost anything out of random pieces of junk.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Arannis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted necromantic powers by his dying brother.

Motivation: To get a good night's sleep.

Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Attractive, Nature. Occupation: Masseuse

Voice: Excited and jittery

Attributes [hide]

Arannis Amastacia, Male Elf Bard 3
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)11 (+0) 11 (+0)10 (+0)
Skills Arcana +2, Athletics +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 gp. Violet garnet (500 gp). Bloodstone (40 gp). Moonstone (40 gp).


Social Check DCs

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