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NPC Generator

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Advanced [show]


Uraim Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a robe, a symbol of death around his neck, and a longbow on his belt. His white hair is greasy and uncared for. His eyes are a pleasant blue.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in the east his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Miner

Voice: French accent

Attributes [hide]

Uraim Aranore, Male Dwarf Warrior 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)10 (+0) 18 (+4)7 (-2)
Skills Deception +0, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 4000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Naal Ostoroth, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his ceremonial dagger, he is not a threatening figure. He keeps his long red hair kept up in a rat tail. His blue eyes have a joyful gleam in them most of the time.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born in the south his family was never financially stable. He found a children's book about a Half-Elf Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day

Flaws: Ugly. Bonds: Criminal record, Poor, Adventurer. Occupation: Adventurer

Voice: Thin and wheezing

Attributes [hide]

Naal Ostoroth, Male Half-Elf Expert 5
Medium (5'1") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)12 (+1) 19 (+4)14 (+2)
Skills Deception +5, History +4
Senses Passive Perception 14
Languages Common, Elven, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Fargas TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears just a blue suit. His hair, while still mostly red, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a very good compulsive liar and kleptomaniac.

History: Born to a poor family in the city he treasured whatever gifts he got. His childhood dream was to be a Engraver, but he was a colossal failure. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He seems to be bored by most things; and a rival would like him out of the picture

Flaws: Insomniac, Mundane. Bonds: Criminal record, Poor, Job. Occupation: Detective

Voice: Dark and ominous

Attributes [hide]

Fargas TellPenny, Male Halfling Aristocrat 6
Small (3'4") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 27 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)14 (+2) 15 (+2)11 (+0)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Infernal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Zedaar Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and tends to wear a white poncho over his likewise colored trousers and shirt. His green crest is singed and shortened. His ears are large.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He believes the world needs to unite to get rid of orcs once and for all.

History: Zedaar hails from a village terrorized by orcs. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many orcs want him driven away

Ideals: Fighting. Flaws: Ugly. Bonds: Family, Enemies, Rich. Occupation: Ruler

Voice: Uses lots of figures of speech

Attributes [hide]

Zedaar Jerynomonis, Male Dragonborn Druid 2
Medium (6'2") Dragonborn, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)16 (+3) 8 (-1)11 (+0)
Skills Deception +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Halfling, Undercommon, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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