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NPC Generator

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Adran Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a custom-built plate barding that's adorned with black lining and desert motifs. He keeps his long brown hair kept up in a rat tail. His amber eyes lackadaisically let the world flow into them.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in a small village he learned the ways of the warrior from his mother. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love

Ideals: Optimist, Fighting. Flaws: PTSD. Bonds: Attractive, In love. Occupation: Merchant

Voice: Squeaky

Attributes [hide]

Adran Qualanthri, Male Half-Elf Paladin 5
Medium (5'3") Half-Elf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)13 (+1) 10 (+0)12 (+1)
Skills Persuasion +4, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


River Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear flannel. He keeps his white fur in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is fixated on the number 76. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: His religion dominates his actions; and he wants revenge against orcs

Flaws: Insane, Disease, Ugly. Bonds: Enemies, Religious. Occupation: Tanner

Voice: Scandinavian accent

Attributes [hide]

River Grass, Male Tabaxi Druid 10
Medium (5'10") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 76 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 17 (+3)11 (+0) 15 (+2)15 (+2)
Skills Acrobatics +8, Investigation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14644332

Possessions: 1600 gp.


Social Check DCs


Koeth Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: 4'8" and lanky with angular features, he is an attractive figure. He wears a grey coat over a white low-cut shirt, and a Stetson hat upon his head. He has dyed his greying black hair a little too much giving a sharp black color. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Koeth was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. After coming to the age of reason, Koeth took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Poor, Adventurer. Occupation: Server

Voice: Middle-eastern accent

Attributes [hide]

Koeth Dalanthan, Male Elf Wizard 1
Medium (4'8") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)14 (+2) 12 (+1)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 11
Languages Common, Elven, Ignan, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 30 gp.


Social Check DCs


Anverth Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs. He has a moderate pudge and is not very fit. His silver hair and beard is wavy and long. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the north to a Shipwright, Anverth learned a great deal about his father's area of expertise. Anverth was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Anverth decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He became a Shipwright soon after.

Motivation: Further expansion of business; and a rival would like him out of the picture

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Job, Criminal record. Occupation: Shipwright

Voice: Old thin voice

Attributes [hide]

Anverth Oomtrowl, Male Gnome Commoner 12
Small (3'8") Gnome, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 59 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)15 (+2) 12 (+1)13 (+1)
Skills Arcana +6, Insight +5
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Halfling
Attacks Melee +2 / 3d10-2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 1000 gp.


Social Check DCs

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