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NPC Generator

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Advanced [show]


Dynamic Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft red waves gently in the breeze. His red fur is singed and shortened. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He now mingles about in high society.

Motivation: Sabotage a competitor; and he has money and likes to spend it

Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Job, Military. Occupation: Engraver

Voice: High pitched and raspy

Attributes [hide]

Dynamic Moon, Male Tabaxi Rogue 2
Medium (6'3") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)11 (+0) 11 (+0)12 (+1)
Skills Perception +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 140 gp.


Social Check DCs


Kyle Langdon, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man has the majority of his body covered in plate and is in decent physical shape. His chestnut hair is matted, messy, and big. He has amber eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Immigrant. Occupation: Guard

Voice: Boston accent

Attributes [hide]

Kyle Langdon, Male Human Paladin 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 69 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)11 (+0) 15 (+2)16 (+3)
Skills Arcana +3, Deception +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 gp. Fire opal (900 gp). Azurite (4 gp). Amethyst (60 gp). Aquamarine (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Sydney, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. He keeps his auburn hair in a flapper bob. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.

Motivation: He is greedy; and he wants nothing more than to rejoin the army

Ideals: Athletic, Opinionated. Bonds: Rich, Attractive, Military. Occupation: Junk Dealer

Voice: Voice breaks

Attributes [hide]

Don Sydney, Male Human Ranger 2
Medium (5'7") Human, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)15 (+2) 17 (+3)8 (-1)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 13
Languages Common, Ignan, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 120 gp.


Social Check DCs


Qemuel Torment, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He is portly but not overly obese. He keeps his silver hair in a flapper bob. His white eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is almost excessively polite to everyone, even when angry. He is lazy and tries to find solutions quickly.

History: Qemuel was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 10 years.

Motivation: He is terrified, and will act out of fear; and balancing his hectic life and new navigator responsibilities is difficult

Flaws: Shy, Lazy, Fearful. Bonds: Job, Poor. Occupation: Navigator

Voice: Squeaky

Attributes [hide]

Qemuel Torment, Male Tiefling Rogue 8
Medium (6'0") Tiefling, True Neutral (CR 8)
Armor Class 13
Hit Points 70 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 18 (+4)19 (+4) 13 (+1)13 (+1)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Giant, Dwarven, Halfling, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +4

Possessions: 1200 gp. 1 Minor magic item.


Social Check DCs

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