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NPC Generator

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Advanced [show]


Seven In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He wears his beige fur up. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his copper eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a pair of adventurers, Seven grew up listening to his mother's many stories. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: Wants to open a new tavern; and he desires power and/or immortality

Ideals: Gifted. Bonds: Attractive, Job, Adventurer. Occupation: Gardener

Voice: High pitched, excited

Attributes [hide]

Seven In Woods, Male Tabaxi Paladin 2
Medium (5'5") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 26 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)11 (+0) 14 (+2)12 (+1)
Skills Stealth +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 130 gp.


Social Check DCs


Mozikth Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man typically wears a sleeveless long coat of deep red leather and dull pastel iron scale mail. He has wavy brass crest. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Mozikth was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Optimist, Philantrophist. Flaws: Insomniac. Bonds: Poor, Family. Occupation: Apothecary

Voice: Mousy voice

Attributes [hide]

Mozikth Wystongjiir, Male Dragonborn Aristocrat 6
Medium (6'8") Dragonborn, True Neutral (CR 6)
Armor Class 12
Hit Points 24 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)13 (+1) 13 (+1)12 (+1)
Skills Acrobatics +5, Perception +4
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +4

Possessions: 40 pp.


Social Check DCs


William Nailo, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He is portly but not overly obese. He has a long silver beard with little hanging trinkets. He has a tattooed face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: William was born with his mother's beautiful face. He took every job he could get his hands on, but the opportunities for Half-Elves in the west were limited. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Fighting, Optimist. Bonds: Immigrant, Attractive, Job. Occupation: Shoemaker

Voice: Uses lots of figures of speech

Attributes [hide]

William Nailo, Male Half-Elf Monk 10
Medium (5'1") Half-Elf, Chaotic Good (CR 10)
Armor Class 10
Hit Points 71 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)11 (+0) 14 (+2)14 (+2)
Skills Animal Handling +6, Religion +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0

Possessions: 130 pp. Tourmaline (110 gp). Jasper (50 gp). Brown-green garnet (110 gp). Banded agate (15 gp). Rose (50 gp). Emerald (500 gp). Rhodochrosite (15 gp). Blue sapphire (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Skirt On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a green armored body suit, with a simple tan line shooting up and back down. He has a moderate pudge and is not very fit. His deerstalker hat is riddled with cuts and holes. His face is scarred and worn.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He comes from a rich western family. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: He is content; and he has decided he is irredeemable

Flaws: Ugly, Mundane. Bonds: Rich, Criminal record. Occupation: Crown-heir

Voice: Switch between two voices

Attributes [hide]

Skirt On the Mountaintop, Male Tabaxi Adept 2
Medium (6'9") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 13 (+1)10 (+0) 16 (+3)13 (+1)
Skills Investigation +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 5000 cp. 1 Masterwork Common Melee.


Social Check DCs

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