Silvo TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'3" and wears skinny pants and wears a tan and brown robe with the hood down. His hair, while still mostly brown, has prominent grey streaks. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was raised in a plains tribe. Silvo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.
Motivation: He has money and likes to spend it; and a need for knowledge about a nearby landmark
Flaws: Terse, Forgetful. Bonds: Nature, Adventurer, Rich. Occupation: Carpenter
Voice: Australian accent
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 3)
Armor Class 14
Hit Points 29 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2800 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Zaffrab Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting clothing which further accentuates his frame. His white hair is heavily combed to the left. His green eyes peer out from beneath his wide-brimmed blue hat.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Zaffrab was born with his father's beautiful face. Through the years after Zaffrab was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Zaffrab's father didn't care for him much, and the feeling was mutual. He used his abilities to trick people and travel the world for free.
Motivation: He has decided he is irredeemable.
Ideals: Persistence. Flaws: Shy, Antagonistic. Bonds: Attractive, Criminal record. Occupation: Stylist
Voice: Switch between two voices
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 86 (13d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Sylvan
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 2 | 0 |
Possessions: 3000 gp.
Maagog Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He is physically well-built. His blue crest is smooth and relatively long. His gold eyes are slightly larger than normal.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born into a rich family. In his 18th year, his parents were killed by a illithids raid, leaving Maagog alone in the world. After a stint in an orphanage, he was adopted. He has set out to sabotage the competition.
Motivation: To reunite with his old friends; and he is unsatisfied with his job
Bonds: Enemies, Adventurer, Rich, Job. Occupation: Cartwright
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 11 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 8 (-1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 19000 sp. Deep green spinel (80 gp). Azurite (14 gp). Chrysoberyl (80 gp). White opal (1000 gp). 1 Minor magic item.
Harbek Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'2" and prefers to wear flannel. His hair is long and white with streaks of brown, and is pulled back with small blue clips. His beard is brown, braided, and well cared for. He wears round tiny glasses practically rammed into his face.
Personality: He is very quiet and rarely speaks above a whisper. Further he is a bit of a stoner and is frequently out of it.
History: Born to a Healer, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Beggar hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He is terrified, and will act out of fear; and someone believes him a fraud
Flaws: Shy, Addict, Fearful. Bonds: Poor, Enemies. Occupation: Beggar
Voice: Farmer accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 180 gp.
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