Dûsh Yardley, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing left arm. He is well dressed, constantly wearing a green suit, tan shirt, and violet tie. He keeps his golden hair in a pixie cut. His skin is flawless and his brown eyes scan people very quickly.
Personality: A deeply religious man he believes everything happens for a reason. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dûsh fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Religious. Occupation: Guard
Voice: Booming voice
Attributes [hide]
Medium (5'9") Half-Orc, Neutral Evil (CR 6)
Armor Class 13
Hit Points 44 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 9 (-1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 3000 sp. Moonstone (80 gp). Azurite (15 gp). Star ruby (900 gp). Freshwater pearl (15 gp).
Justin Kimberly, Male Human [Permalink]
Personal [hide]
Description: He usually wears his black robe and has his halberd always slung over his shoulder. He is bristling with hidden weapons, mostly halberds and scimitars. He has a long red beard with little hanging trinkets. His eyes are blue.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born blind and as such lacked many opportunities for work. Justin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Justin decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and seeks redemption
Ideals: Disciplined, Entrepeneur, Fighting. Flaws: Disease. Bonds: Criminal record. Occupation: Priest
Voice: Raspy
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Emerald Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has lavender fur. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to loving parents in a slum to the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 6 years.
Motivation: He'd like to take his coworkers down a peg; and he is terrified, and will act out of fear
Ideals: Fighting, Athletic. Flaws: Fearful. Bonds: Job, Poor. Occupation: Mercenary
Voice: Posh accent
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: Just what you see.
Uraim Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a black shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'5" when asserting himself. He has a very tight haircut. His gray unseeing eyes seem to look past you.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He feeds upon the attention of others.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sage arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Opinionated. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Sage
Voice: Nasally tone
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Halfling, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
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