Ahrim Subtlety, Male Tiefling [Permalink]
Personal [hide]
Description: 5'11" and muscular, this southern man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His long purple hair is drawn into a two foot long braid. His eyes are likewise silver. His teeth are white and perfect.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he uses money and sex appeal to get what he needs
Ideals: Athletic, Optimist. Flaws: Insane, Shy. Bonds: Attractive, Rich. Occupation: Apothecary
Voice: Booming voice
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 7)
Armor Class 11
Hit Points 51 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 |
Possessions: A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (70 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). 1 Minor magic item. 1 Minor magic item.
Erky Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a faded coat and loose pants complete with wide-brimmed hat. His silver hair is lengthy. His fair skin shows little sign of his aristocratic breeding.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Erky was born the youngest of three triplets. His first spouse was a Farmer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has drifted from career to career and currently works as a Interpreter.
Motivation: Expand his business.
Ideals: Athletic. Bonds: Attractive, Job, Has a crush, Family. Occupation: Interpreter
Voice: Low range voice
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. 1 Banded mail.
Bernard Alby, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears dull black sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. He is tall, broad shouldered and powerfully built. He has moderate length white hair. His hazel eyes dart from person to person to random spaces in the air.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a ruthless business man, a trait he acquired from his father.
History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He has never given up on his poetry dream.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality
Ideals: Entrepeneur, Artistic. Flaws: Selfish. Bonds: Nature, Adventurer. Occupation: Fortune-teller
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 14 (+2) | 17 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Goblin, Orc, Ignan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Obsidian (7 gp). 1 Breastplate.
Pijjirik Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a tight fitting brown shirt and pants. He has a moderate pudge and is not very fit. His green crest is braided into rings. He has several tiny emerald earrings on each ear.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Justice. Flaws: Disease. Bonds: Rich, Military, Adventurer. Occupation: Courier
Voice: Dutch accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 10)
Armor Class 10
Hit Points 80 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
Possessions: 2200 gp. Tourmaline (150 gp). Violet garnet (200 gp). Zircon (70 gp). Deep blue spinel (200 gp). Deep blue spinel (200 gp). Onyx (70 gp). Blue star sapphire (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

