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NPC Generator

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Advanced [show]


Curran Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle, and is pretty ugly. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He always tries to repair and not replace. It was this mentality that drove him into the Marshal business.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Persistence. Flaws: Ugly, Insane. Occupation: Marshal

Voice: High pitched and raspy

Attributes [hide]

Curran Whispermouse, Male Halfling Adept 4
Small (3'3") Halfling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 gp.


Social Check DCs


Spear Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears red leather gloves, a red jacket, and tight pants. His fur is red and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: The child of a Dilettante, who enjoyed hunting, Spear was taken on many hunting expeditions. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Optimist. Bonds: Attractive, In love, Nature, Adventurer. Occupation: Apothecary

Voice: German accent

Attributes [hide]

Spear Timber, Male Tabaxi Fighter 6
Medium (6'0") Tabaxi, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 55 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 17 (+3)10 (+0) 12 (+1)14 (+2)
Skills Arcana +3, Athletics +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +6

Possessions: 2000 sp. Lapis lazuli (15 gp). Violet garnet (1200 gp). Tourmaline (80 gp). Jade (80 gp).


Social Check DCs


Hupe TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tight fitting clothing which further accentuates his frame. His silver hair is styled in orderly dreadlocks. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born into a rich family. There was a wharf not far from home where he often wandered off to fish. He now mingles about in high society.

Motivation: He is unsatisfied with his job; and he uses money and sex appeal to get what he needs

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Rich, Nature, Job. Occupation: Farmer

Voice: Pronounces O like U

Attributes [hide]

Hupe TellPenny, Male Halfling Rogue 11
Small (3'0") Halfling, Neutral Good (CR 11)
Armor Class 14
Hit Points 49 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)16 (+3) 12 (+1)16 (+3)
Skills Athletics +3, History +7
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Draconic, Goblin
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +7

Possessions: 80 pp. Bloodstone (60 gp). Iolite (60 gp). Obsidian (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krakhorn Ramsey, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is braided into rings. His eyes are violet and catlike.

Personality: Always inclined to offer people food he seems plenty friendly. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His mother raised him in a mountain cabin. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Nature, Adventurer, Enemies. Occupation: Armorer

Voice: Can't modulate volume

Attributes [hide]

Krakhorn Ramsey, Male Half-Orc Aristocrat 2
Medium (6'1") Half-Orc, Lawful Good (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)11 (+0) 15 (+2)12 (+1)
Skills Nature +2, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 60 gp. Silver comb with moonstones (300 gp). 1 Masterwork Common Melee.


Social Check DCs

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