Harvest Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he usually wears his black robe and has his mace always slung over his shoulder. His black fur is knotted and matted. His hazel eyes dart from person to person.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As long as the job gets done he does not care how it got done.
History: He served in the navy to pay for his family's outstanding loans. Harvest liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To protect his home; and he wants nothing more than to rejoin the army
Ideals: Joker, Professionalism. Bonds: Military, Nature, Guardian. Occupation: Server
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 8)
Armor Class 13
Hit Points 54 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 16 (+3) | 11 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100000 cp. Rich purple corundum (1300 gp). Blue sapphire (1300 gp). Black pearl (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ernest Shelley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears dark leathers with embroidery. His moppish chestnut hair is in a traditional bowl cut. He is very pretty but has cold, dead eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He always tries to repair and not replace. It was this mentality that drove him into the Courier business.
History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Courier hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Persistence. Bonds: Poor, Attractive, Religious. Occupation: Courier
Voice: Excited and jittery
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. 3 Holy water.
Guy Warwick, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He typically wears brown cloth garments or leather armor. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. As a young adult he joined a group advocating for an improvement in Human conditions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to end his boredom
Ideals: Justice, Artistic. Flaws: Ugly, Antagonistic, Racist. Occupation: Doctor
Voice: Can't modulate volume
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 51 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 17
Languages Common, Celestial, Auran
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 390 pp. Solid gold idol (700 gp). Gold dragon comb with red garnet eye (400 gp).
Bathin Talent, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is generally well dressed albeit a few years behind the times. His brown hair is still thick. He has a dull look in his white eyes.
Personality: He has a massive crush on the younger sibling of the Spy who has hired him part-time. He also is a firm believer in the manly ideal.
History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To settle down with his crush; and he has a crush on the local stableman
Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Has a crush, Nature. Occupation: Spy
Voice: Mousy voice
Attributes [hide]
Medium (6'4") Tiefling, True Neutral (CR 7)
Armor Class 13
Hit Points 57 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 17 (+3) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 300 gp. Star ruby (800 gp). Fiery yellow corundum (800 gp). 1 Minor magic item.
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