Geoffrey Franklin, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears rags and sports a simple walking cane. He has a small bristly mustache and wavy chestnut hair. His half smiles and green eyes are beguiling and draw you in.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted necromantic powers by his dying brother.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Attractive, Guardian, Mentor. Occupation: Merchant
Voice: Smoker's lung
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 10000 cp. 1 Masterwork studded leather. 1 Banded mail. 1 Half-Plate.
Pandjed Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear green tank tops with blue pants. His crest is cut close to his head. He tend to wears goggles to shield his eyes.
Personality: He will rave to anyone who will listen. He also hits on women, regardless of circumstances.
History: He was born in the west, but his parents moved at a very young age to the north. He found a children's book about a Dragonborn Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and to settle down with his crush
Flaws: Insane. Bonds: Has a crush, Immigrant, Adventurer. Occupation: Performer
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 9)
Armor Class 11
Hit Points 60 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 150 pp. White pearl (150 gp). Blue star sapphire (1300 gp). Black star sapphire (1300 gp).
Shadow In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who wears skinny pants and wears a black and brown robe with the hood down, he is not a threatening figure. He has styled his white fur well, parting it to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was raised in a island tribe. Shadow liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels the way he acts is they only way to get by in the world; and he is greedy
Ideals: Joker, Justice, Impeccable. Bonds: Nature, Rich. Occupation: Doctor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Good (CR 7)
Armor Class 12
Hit Points 36 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1200 gp. Coral (110 gp). Violet garnet (600 gp). Star rose quartz (70 gp). Moonstone (70 gp).
Grom Huxley, Male Half-Orc [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep blue leather and dull black iron scale mail. His hair is short and silver. His fierce blue eyes like to dwell on things.
Personality: He is almost excessively polite to everyone, even when angry. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Grom was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has achieved small success as a Sculptor.
Motivation: He is unsatisfied with his job; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Shy. Bonds: Job, Poor, Adventurer, Criminal record. Occupation: Sculptor
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Evil (CR 8)
Armor Class 11
Hit Points 73 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 1300 gp. Blue sapphire (800 gp). Deep green spinel (80 gp). 1 Minor magic item.
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