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NPC Generator

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Advanced [show]


Fargrim Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a fancy green suit. His long silver hair is drawn into a two foot long braid. His eyes are amber.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. As long as the job gets done he does not care how it got done.

History: Fargrim hails from a village terrorized by orcs. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it.

Ideals: Athletic, Professionalism. Flaws: Antagonistic. Bonds: Attractive, Enemies, Rich. Occupation: Beggar

Voice: Creaky witch voice

Attributes [hide]

Fargrim Durthane, Male Dwarf Warrior 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)12 (+1) 15 (+2)11 (+0)
Skills Insight +4, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 500 sp. Silver-plated steel longsword with jet jewel in hilt (400 gp). 4 Thunderstones.


Social Check DCs


Ahrim Charm, Male Tiefling [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his monstrous two handed axe always slung over his shoulder. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a butterfly on it. He wears a broad hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: He will rave to anyone who will listen. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has achieved small success as a Detective.

Motivation: To share knowledge with the world; and balancing his hectic life and new detective responsibilities is difficult

Ideals: Philantrophist, Logical. Flaws: Insane. Bonds: Mentor, Job. Occupation: Detective

Voice: German accent

Attributes [hide]

Ahrim Charm, Male Tiefling Wizard 7
Medium (6'6") Tiefling, Neutral Good (CR 7)
Armor Class 12
Hit Points 29 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)15 (+2) 13 (+1)14 (+2)
Skills History +5, Nature +5
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443210

Possessions: 900 gp.


Social Check DCs


Pelt Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man has the majority of his body covered in plate. His clothes are grease stained in places. His red fur is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in the south. Brilliant and gifted he never wanted to apply himself. He left for the south, certain he would find work there.

Motivation: To get a good night's sleep.

Ideals: Gifted. Flaws: Insomniac. Bonds: Poor, Immigrant. Occupation: Adventurer

Voice: Australian accent

Attributes [hide]

Pelt Timber, Male Tabaxi Warlock 10
Medium (5'3") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 72 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)18 (+4) 14 (+2)12 (+1)
Skills Acrobatics +6, Perception +6
Senses Passive Perception 16
Languages Common, Druidic, Celestial, Giant, Infernal
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16422222000

Possessions: 1100 gp.


Social Check DCs


Calcitro Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'2" and is renowned for his bright green suits and hats. His left leg appears badly burned and disfigured. His black hair is cut short with large spiked bangs in the front. His eyes are gray.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a pair of adventurers, Calcitro grew up listening to his mother's many stories. Calcitro abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. By chance he met his sister recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his sister; and he is greedy

Ideals: Joker. Flaws: Shy. Bonds: Adventurer, Family, Rich. Occupation: Miller

Voice: Stutters

Attributes [hide]

Calcitro Greenleaf, Male Halfling Fighter 2
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)15 (+2) 13 (+1)14 (+2)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Draconic
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +4

Possessions: 230 gp.


Social Check DCs

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