Arannis Lathalas, Male Elf [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across his face, he is well dressed, constantly wearing a blue suit, tan shirt, and pastel tie. His chestnut hair is singed and shortened. He wears crescent spectacles with a black brim.
Personality: He is calm most of the time but flees social interaction. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born in the south. Because his mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Immigrant, Enemies. Occupation: Engraver
Voice: Excited and jittery
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. 1 Breastplate. 1 Half-Plate. 1 Half-Plate.
Rangrim Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears many layers of old clothing at all times. His brown hair is matted, messy, and big. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: Calm and collected, he is a well trained Roofer. The war was a terrible time for him, and Rangrim does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born in the west, but his parents moved at a very young age to the south. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has set out to sabotage the competition.
Motivation: To be a Carpenter again.
Flaws: Ugly, Depressed. Bonds: Poor, Immigrant, Job, Military. Occupation: Roofer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 8 (-1) | 16 (+3) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Elven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. 1 Breastplate.
John Ridley, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his white hair down. His eyes are hazel.
Personality: He is extraordinarily eccentric. He always tries to repair and not replace. It was this mentality that drove him into the Assassin business.
History: He was born a particularly ugly child, much to the horror of his parents. He has chosen to use the inheritance that was left to him frivolously. He has since lost track of the people in his past.
Motivation: Money/treasure.
Ideals: Persistence. Flaws: Insane, Ugly. Bonds: Rich, Family. Occupation: Assassin
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. Tourmaline (90 gp). 1 Chain shirt.
Ronk Chester, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a fine chain shirt which he covers with black colored cloaks and clothing. He wears his hair in dreadlocks. He has green eyes and a black hat with a tan feather.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He got into the Architect business at a young age. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He used his abilities to travel the world and help people.
Motivation: To prove his worth to the world; and further expansion of business
Ideals: Logical, Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Job. Occupation: Architect
Voice: Farmer accent
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Evil (CR 8)
Armor Class 11
Hit Points 29 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 3 |
Possessions: 40000 cp.
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