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NPC Generator

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Advanced [show]


Mreksh Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a blue shirt with thin brown vertical stripes and pastel pants. His broad hat is riddled with cuts and holes. His eyes are gold and beady.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a great chef.

History: A powerful necromancer made him what he is. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Adventurer and was forced into it by his family; and regain custody of his son

Ideals: Gifted. Flaws: Ugly, Emotional. Bonds: Mentor. Occupation: Adventurer

Voice: Farmer accent

Attributes [hide]

Mreksh Umbyrphrael, Male Dragonborn Wizard 1
Medium (6'1") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)13 (+1) 12 (+1)15 (+2)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 70 gp.


Social Check DCs


Dynamic In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His fur is cut close to his head. His blue eyes lackadaisically let the world flow into them.

Personality: He snorts whenever he laughs or is feeling confident. He is lazy and tries to find solutions quickly.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He's since become an addict/alcoholic.

Motivation: Wants his loneliness to end; and he would like to get married and retire

Ideals: Gifted. Flaws: Lazy, Addict. Bonds: Has a crush. Occupation: Sculptor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Dynamic In Shadow, Male Tabaxi Warlock 10
Medium (6'10") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 68 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills Athletics +5, Insight +5
Senses Passive Perception 11
Languages Common, Auran, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1442222

Possessions: 13000 sp. Emerald (1000 gp). Onyx (50 gp).


Social Check DCs


Gargax Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears dark leathers with embroidery. He keeps his long silver crest kept up in a rat tail. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the north. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk.

Ideals: Athletic. Flaws: Addict, Shy. Bonds: Immigrant, Adventurer. Occupation: Body Guard

Voice: Complex vocabulary, royal

Attributes [hide]

Gargax Beryntolthropal, Male Dragonborn Rogue 7
Medium (6'6") Dragonborn, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 48 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)13 (+1) 11 (+0)17 (+3)
Skills Animal Handling +3, Persuasion +6
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 10000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naill Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a simple burlap shirt and baggy pants. He conceals his scimitar with his veritable burlap sack of a shirt. He has done his best to style his golden hair to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He also has developed a complete distrust of the Ploughman profession.

History: Born in a small village he learned the ways of the warrior from his mother. In his youth he was a Ploughman, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He has worked as a Hunter like his mother before him.

Motivation: Wants to open a new tavern; and to be a ploughman again

Ideals: Fighting. Flaws: Shy, Insane, PTSD. Bonds: Job. Occupation: Hunter

Voice: Forgets to breathe while speaking

Attributes [hide]

Naill Erenaeth, Male Elf Sorcerer 4
Medium (5'5") Elf, Neutral Good (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)8 (-1) 10 (+0)15 (+2)
Skills Insight +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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