Odo Merton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear flannel. He wears a colorful flower in his chestnut hair. He has gleaming, smiling violet eyes.
Personality: This man loves painting and to teach people painting more than just about anything. He always tries to repair and not replace. It was this mentality that drove him into the Locksmith business.
History: Gifted from a young age, Odo studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Locksmith for hire.
Motivation: Further expansion of business.
Ideals: Artistic, Persistence, Gifted. Bonds: Attractive, Job. Occupation: Locksmith
Voice: Eastern European accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 41 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 |
Possessions: 2300 gp.
Kriv Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man wears a faded coat and loose pants complete with top hat. He keeps his long scarlet crest kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Kriv was born the youngest of three triplets. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He feels kind of lost in life; and an old rival family wants him found
Ideals: Impeccable, Entrepeneur. Flaws: Racist, Depressed. Bonds: Family. Occupation: Carpenter
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 26 (2d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.
Jebeddo Beren, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'6" and wears a violet shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His right leg appears badly burned and disfigured. His brown hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He plays an instrument quite well.
History: Jebeddo was born in the north. At a young age he loved to build and create. He moved from fad to fad and when he turned 15 he discovered singing. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To get a good night's sleep; and to unite with his brother
Ideals: Artistic, Persistence. Flaws: Insomniac, Antagonistic. Occupation: Ploughman
Voice: pre-pubescent
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 12 (+1) | 17 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Sylvan, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Gimurt Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He wears blue leather gloves, a blue jacket, and tight pants. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a rose on it. He wears a small hat to hide his balding. His eyes are brown and beady.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His job bores him to no end. He has decided to make it more interesting.
History: His father raised him in a mountain cabin. Gimurt abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.
Motivation: He has decided he is irredeemable.
Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Criminal record, Nature. Occupation: Shipwright
Voice: Shortens vowels
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 17 (+3) | 18 (+4) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Aquan, Celestial, Draconic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
Possessions: 1100 sp.
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