Roge Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a large brown jacket. His blonde hair is cut short with large spiked bangs in the front. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was raised in a white middle class family as the only child. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He's since become an addict/alcoholic.
Motivation: He feels threatened by others; and he has a rivalry with the church that dominates his actions
Flaws: Addict, Antagonistic, Fearful, Mundane. Bonds: Religious. Occupation: Herbalist
Voice: Can't modulate volume
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 28 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Halfling, Goblin, Celestial
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 700 gp. Tiger eye turquoise (14 gp). 1 Minor magic item. 1 Minor magic item.
Quarethon Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is typically in his Locksmith uniform. His copper crest is heavily combed to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He plays an instrument quite well.
History: Born in the south to a Locksmith, Quarethon learned a great deal about his mother's area of expertise. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to work out more often.
Ideals: Athletic, Passionate, Artistic. Flaws: Insomniac. Bonds: Job. Occupation: Locksmith
Voice: Indian accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 8)
Armor Class 14
Hit Points 58 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 15 (+2) | 19 (+4) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Ignan, Elven, Giant, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4
Possessions: 700 gp. Red spinel (80 gp). Banded agate (8 gp). Alexandrite (700 gp). Freshwater pearl (8 gp).
Silvo Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: 2'11" and muscular, this northern man wears tight fighting clothing, which leaves very little to the imagination. His long auburn hair reaches down to his waist. His blue eyes peer out from beneath his Stetson blue hat.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Silvo was born the youngest of three triplets. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Silvo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To reunite with his absent father.
Ideals: Fighting, Athletic, Philantrophist. Flaws: Mundane. Bonds: Family. Occupation: Farmer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 36 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Undercommon, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Moonstone (30 gp). 1 Minor magic item. 1 Minor magic item.
Fargrim Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is well dressed, but even with his fine clothing he looks run-down. His red hair is knotted and matted. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: Aggressive, abrasive, and angry, Fargrim embodies much of what other species detest in the Dwarves. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To unite with his brother; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Mentor, Family. Occupation: Shoemaker
Voice: Sore throat, cough
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 23 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 18 (+4) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Ignan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
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