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NPC Generator

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Advanced [show]


Bulzo Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: This man sports grey clothing, slightly heavier than average wear. He is muscular with a powerful set of arms. He wears his blonde hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a minor phobia of water and hates getting wet.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved from fad to fad and when he turned 15 he discovered music. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is wracked by social anxiety; and he has money and likes to spend it

Ideals: Artistic. Flaws: Shy, Fearful, Disease. Bonds: Rich. Occupation: Scribe

Voice: Italian accent

Attributes [hide]

Bulzo Tosscobble, Male Halfling Rogue 2
Small (3'1") Halfling, True Neutral (CR 2)
Armor Class 15
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 11 (+0)14 (+2) 13 (+1)13 (+1)
Skills Arcana +4, Deception +3
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 320 gp.


Social Check DCs


Windy Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a fancy red suit. He carries a battered halberd and tarnished axe as well. His fur is yellow and very short. His copper eyes are slightly larger than normal.

Personality: He dislikes all the random violence that takes place in the south. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a Marshal, his father struggled to pay the bills. A few years later when the north was not economically sound they moved to his current location. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Windy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Pacifist. Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant. Occupation: Barkeep

Voice: French accent

Attributes [hide]

Windy Prim Posies, Male Tabaxi Expert 6
Medium (5'7") Tabaxi, Neutral Good (CR 6)
Armor Class 14
Hit Points 15 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)16 (+3) 13 (+1)9 (-1)
Skills Acrobatics +7, Perception +4
Senses Passive Perception 14
Languages Common, Ignan, Abyssal, Elven
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 200 gp. Black pearl (1200 gp). Blue quartz (9 gp). Chrysoberyl (150 gp).


Social Check DCs


Morg Upton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He carries with him a set of greatswords, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Calm and collected, he is a well trained Banker. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the north to a Banker, Morg learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Fighting, Extrovert. Flaws: Addict. Bonds: Attractive, Job. Occupation: Banker

Voice: Draws out vowels

Attributes [hide]

Morg Upton, Male Half-Orc Monk 7
Medium (5'0") Half-Orc, Lawful Evil (CR 7)
Armor Class 10
Hit Points 57 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)16 (+3) 8 (-1)8 (-1)
Skills Acrobatics +3, Nature +6
Senses Passive Perception 9
Languages Common, Orc, Elven, Draconic, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +6

Possessions: 50000 cp. A silver and pearl hairclip (10 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp).


Social Check DCs


Marbas Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is wearing a long, white, dusty cloak. Beneath his clothing is a huge mess of scar tissue. His dark red hair is lengthy. He has gold eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He uses divination through singing.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. After months of barely getting by, Marbas managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Marry his brother to traveling adventurers; and to unite with his brother

Ideals: Fighting, Gifted. Bonds: Slave, Rich, Criminal record, Family. Occupation: Unemployed

Voice: Smooth and feminine

Attributes [hide]

Marbas Tragedy, Male Tiefling Barbarian 7
Medium (6'2") Tiefling, Neutral Evil (CR 7)
Armor Class 10
Hit Points 60 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)16 (+3) 15 (+2)16 (+3)
Skills History +6, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Abyssal, Undercommon, Goblin
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 1100 gp. Hematite (6 gp). Alexandrite (300 gp). Lapis lazuli (6 gp). Golden yellow topaz (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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