Beiro Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: 4'9" and lanky with angular features, he is an attractive figure. He wears a fine chain shirt which he covers with green colored cloaks and clothing. He keeps his long auburn hair kept up in a rat tail. He wears large thick round spectacles.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born several months after his mother was called into army service. A freak accident while working with his Marshal mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels the way he acts is they only way to get by in the world; and he wants nothing more than to rejoin the army
Ideals: Joker, Justice. Flaws: Disease. Bonds: Attractive, Military. Occupation: Navigator
Voice: Aggressive tone
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Terran, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 50 gp.
Pirithin Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears baggy white pantaloons and a blue scarf. With bright golden hair and a scraggly beard. His eyes are gray and he is always smoking a pipe.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He always tries to repair and not replace. It was this mentality that drove him into the Priest business.
History: Born in the south to a Priest, Pirithin learned a great deal about his mother's area of expertise. He dropped out of school before completing his studies. He became a Priest soon after.
Motivation: To be a Servant again; and to share knowledge with the world
Ideals: Athletic, Persistence, Logical. Flaws: Selfish. Bonds: Job. Occupation: Priest
Voice: American accent
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 22 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 9 (-1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Seven Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. He wears a wide-brimmed hat to cover his moderate length black fur. He has gleaming, smiling blue eyes.
Personality: He is overprotective of those who hire his services. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born the only child of a wealthy merchant. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has been a successful dealer in antiques buying low and selling high.
Motivation: To protect his home.
Ideals: Entrepeneur. Bonds: Attractive, Immigrant, Guardian, In love. Occupation: Cartwright
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 9 (-1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2700 sp. Amber (130 gp). Jasper (30 gp). Coral (130 gp).
Beloril Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a tan costume with the symbols of luck on his torso. He has a golden handlebar mustache and slicked back golden hair. His blue eyes dart from person to person.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Beloril took refuge in the old dungeon and found the beat up mace and armor he uses now. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He seems to be bored by most things; and to end his boredom
Flaws: Depressed, Mundane. Bonds: In love, Nature, Criminal record. Occupation: Unemployed
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 34 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp.
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