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NPC Generator

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Advanced [show]


Koeth Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears just a blue suit. He has a long auburn beard with little hanging trinkets. He has blue eyes and a blue hat with a white feather.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He can't help but pocket interesting objects he comes across

History: Born to a poor family in the city he treasured whatever gifts he got. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Koeth grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Koeth. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His religion dominates his actions; and seeks redemption

Ideals: Disciplined. Bonds: Criminal record, Poor, Adventurer, Religious. Occupation: Barber

Voice: Relaxed voice

Attributes [hide]

Koeth Qualanthri, Male Half-Elf Monk 5
Medium (5'8") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)13 (+1) 8 (-1)15 (+2)
Skills Stealth +3, Survival +2
Senses Passive Perception 9
Languages Common, Elven, Druidic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Wymar Tinley, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a robe, a symbol of the four houses of cards around his neck, and a shortspear on his belt. His clothes are grease stained in places. His chestnut hair is cut short. He tend to wears goggles to shield his eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a Mercenary, his mother struggled to pay the bills. Wymar was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Miner. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to raise his children well.

Ideals: Fighting. Flaws: Cynical. Bonds: Poor, Immigrant, Family. Occupation: Miner

Voice: Soft and mumbly

Attributes [hide]

Wymar Tinley, Male Human Warrior 11
Medium (5'4") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 86 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)14 (+2) 14 (+2)17 (+3)
Skills Deception +7, History +6
Senses Passive Perception 12
Languages Common, Undercommon, Orc
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 2100 gp. Violet garnet (1200 gp). Rock crystal (30 gp). Peridot (30 gp). Deep blue spinel (1200 gp). Aquamarine (1200 gp). Golden yellow topaz (1200 gp). Banded agate (4 gp). Fiery yellow corundum (800 gp). Amber (140 gp). Golden yellow topaz (1200 gp).


Social Check DCs


Mogg Garfield, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears green leather gloves, a green jacket, and tight pants. His skin is fair and his fingers are delicate and long. He has a very tight haircut. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a criminal king-pin and mafia family Mogg was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and his religion dominates his actions

Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Religious, Criminal record. Occupation: Glassblower

Voice: Pirate accent

Attributes [hide]

Mogg Garfield, Male Half-Orc Adept 5
Medium (6'10") Half-Orc, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 16 (+3)12 (+1) 14 (+2)13 (+1)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Erky Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He wears grey painted combat armor at almost all times. He has a slight overbite and is overall scrawny. His red hair is smooth and relatively long. His fierce brown eyes like to dwell on things.

Personality: Always inclined to offer people food he seems plenty friendly. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy.

Ideals: Philantrophist. Flaws: Impulsive, Disease. Bonds: Rich. Occupation: Apothecary

Voice: Speaks with back of mouth

Attributes [hide]

Erky Gummen, Male Gnome Aristocrat 2
Small (3'3") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)15 (+2) 14 (+2)8 (-1)
Skills History +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1800 sp.


Social Check DCs

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