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NPC Generator

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Advanced [show]


Dalgal Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. He is muscular with a powerful set of arms. His hair is chestnut and curly. His skin is flawless and his violet eyes scan people very quickly.

Personality: His tongue was cut out and he uses sign language. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student he started as a Gardener, but he got bored and became a Performer. He then took over the family business and is one of the better Performer for hire.

Motivation: To end his boredom; and wants to open a new tavern

Ideals: Gifted. Flaws: Disease, Mundane. Bonds: Attractive, Job. Occupation: Performer

Voice: Shortens vowels

Attributes [hide]

Dalgal Brawnanvil, Male Dwarf Druid 1
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)14 (+2) 11 (+0)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 130 gp. Red spinel (160 gp).


Social Check DCs


Pelt Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a well pressed and immaculate suit (or dress). His orange fur is heavily combed to the right. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family A few years later when the west was not economically sound they moved to his current location. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels that his past leaves him morally obligated to help; and he wants to meet his childhood hero

Flaws: Addict, Antagonistic. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Miller

Voice: Scratchy, weak

Attributes [hide]

Pelt Wind, Male Tabaxi Cleric 6
Medium (6'2") Tabaxi, Neutral Evil (CR 6)
Armor Class 11
Hit Points 55 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)15 (+2) 11 (+0)17 (+3)
Skills Arcana +5, History +5
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 100 gp. Violet garnet (300 gp). Moonstone (70 gp). Golden yellow topaz (300 gp).


Social Check DCs


Halander Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a tight fitting brown shirt and pants. Beneath his clothing is a huge mess of scar tissue. He keeps his red hair in a pixie cut. He wears large thick round spectacles.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He enjoys reading and quiet.

History: Born in the south to a Crown-heir, Halander learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Crown-heir.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Logical. Bonds: Slave, Adventurer, Job, Rich. Occupation: Crown-heir

Voice: Booming voice

Attributes [hide]

Halander Jamjar, Male Halfling Sorcerer 11
Small (3'2") Halfling, Chaotic Good (CR 11)
Armor Class 15
Hit Points 66 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 17 (+3)9 (-1) 18 (+4)8 (-1)
Skills Arcana +3, History +3
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 3d8-2, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1600 gp. Embroidered silk and velvet mantle with numerous moonstones (1700 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). A life-sized copper and silver statuette of a cockatrice. (90 gp). Embroidered silk and velvet mantle with numerous moonstones (1700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp).


Social Check DCs


Delebean Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he dresses like a well dressed Hunter does. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is frequently practicing swordplay.

History: He was born several months after his father was called into army service. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Hunter soon after.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Antagonistic. Bonds: Job, Military. Occupation: Hunter

Voice: Dutch accent

Attributes [hide]

Delebean Musgraben, Male Gnome Bard 4
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)18 (+4) 14 (+2)13 (+1)
Skills Investigation +6, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Aquan, Abyssal, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143200000

Possessions: Just what you see.


Social Check DCs

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