Alberich Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a yellow armored body suit, with a simple brown line shooting up and back down, and a wedding ring on his left hand. His hair is red and very short. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Druid school at a young age so that he could practice his druidic talents. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.
Motivation: To reunite with his absent mother.
Ideals: Gifted. Bonds: In love, Job, Family. Occupation: Shoemaker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 43 (5d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 17 (+3) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Red spinel (160 gp). Rock crystal (80 gp). Black opal (800 gp). Tiger eye turquoise (5 gp).
Baern Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears clothing that is held on in multiple layers but all of it is in poor condition. His auburn hair has been sun bleached extensively. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invites people to come help in his community garden.
History: He was born a particularly ugly child, much to the horror of his parents. A freak accident while working with his Adventurer mother left him crippled. He used his abilities to travel the world and help people.
Motivation: He's repulsed by the PC; and he has a crush on the local adventurer
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor. Occupation: Carpenter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 12 (+1) | 12 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 |
Possessions: Just what you see.
Merihim Fascination, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His black hair is heavily combed to the right. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He never swears and excessively uses polite adverbs when speaking. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He got into the Architect business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Architect like his father before him.
Motivation: Wants to have a good time and be beloved; and wants to open a new tavern
Ideals: Optimist. Flaws: Addict. Bonds: Immigrant, Slave, Job. Occupation: Architect
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Neutral (CR 18)
Armor Class 12
Hit Points 126 (18d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +6 / 5d6+0, Ranged +8 / 5d6+2, Grapple +2
Possessions: 18000 gp. Violet garnet (200 gp). Smoky quartz (20 gp). Star rose quartz (20 gp). Brown-green garnet (120 gp). Smoky quartz (20 gp). Star rose quartz (20 gp). Violet garnet (200 gp). Star rose quartz (20 gp). Chrysoprase (20 gp). Jasper (20 gp). Black pearl (200 gp). Blue sapphire (1100 gp). Rhodochrosite (4 gp). White pearl (120 gp). Black pearl (200 gp). Amethyst (120 gp). Red-brown spinel (120 gp). Chrysoprase (20 gp). Alexandrite (200 gp). Rhodochrosite (4 gp). Alexandrite (200 gp). Jasper (20 gp). Freshwater pearl (4 gp). Black pearl (200 gp). Deep blue spinel (200 gp). 1 Medium magic item. 1 Medium magic item.
Henry Roscoe, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'1" and tends to wear a grey poncho over his likewise colored trousers and shirt. His right hand appears badly burned and disfigured. He has wavy black hair. His thin eyebrows rest above his beady violet eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: From birth he was tutored by a cruel and relentless mentor. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Mentor. Occupation: Fisher
Voice: Low range voice
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 160 gp. Pink pearl (80 gp). 1 Silver holy symbol.
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Their contribution stands as a beacon of hope for all adventurers!


