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NPC Generator

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Advanced [show]


Ombul Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long white hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He works hard and plays hard.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Cynical, Hedonist. Bonds: Adventurer, Attractive. Occupation: Brewer

Voice: Raspy

Attributes [hide]

Ombul Greenbottle, Male Halfling Adept 9
Small (3'0") Halfling, Lawful Evil (CR 9)
Armor Class 13
Hit Points 45 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)15 (+2) 11 (+0)12 (+1)
Skills Performance +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Undercommon
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1300 gp.


Social Check DCs


Ozyman Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 3'4". He wears a worn and beaten armor. He sports a flattop hair cut. He has a dull look in his green eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with a lost civilization.

History: Ozyman was born the youngest of three triplets. His family was turned out during the war. He and his family wandered west to less war torn lands. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To clean up the streets; and doesn't want to be a fortune-teller and was forced into it by his family

Flaws: Depressed, PTSD. Bonds: Adventurer, Family, Guardian. Occupation: Fortune-teller

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ozyman Tosscobble, Male Halfling Druid 6
Small (3'4") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 54 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 16 (+3)11 (+0) 12 (+1)17 (+3)
Skills Nature +3, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hupe Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears tattered old clothes. He wears a small hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. He hasn't been sleeping well lately.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Athletic, Justice, Fighting. Flaws: Ugly, Insomniac. Occupation: Mason

Voice: growls and snarls, animalistic

Attributes [hide]

Hupe Hogcollar, Male Halfling Warlock 7
Small (2'11") Halfling, Chaotic Good (CR 7)
Armor Class 15
Hit Points 24 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 8 (-1)16 (+3) 11 (+0)15 (+2)
Skills Deception +5, Insight +3
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Elven, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222200

Possessions: 400 gp. Brass mug with jade inlays (200 gp). Solid gold idol (200 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). An abacus with copper, silver and gold markers (140 gp).


Social Check DCs


Gerard Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He is wearing the road beaten gear of a warrior. His tied-back hair is auburn. His eyes are amber and he is always smoking a pipe.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in a small village he learned the ways of the warrior from his mother. His parents enrolled him in a Barbarian school at a young age so that he could practice his divine talents. He ran away from his former home and has been making his living as a Shepherd for the past few years.

Motivation: To clean up the streets; and to be a crown-heir again

Ideals: Fighting, Gifted. Flaws: Ugly, Impulsive. Bonds: Job, Guardian. Occupation: Shepherd

Voice: Low and grunting

Attributes [hide]

Gerard Mellerelel, Male Half-Elf Barbarian 5
Medium (5'6") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 50 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 17 (+3)10 (+0) 15 (+2)17 (+3)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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