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NPC Generator

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Advanced [show]


Stannor Stonebridge, Male Halfling [Permalink]

Personal [hide]

Description: A 3'4" western man, he is typically in his Carter uniform. He wears his white hair up in a very large beehive style do. He has a tattooed face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Stannor has worked very hard to control his curse. He struck the Carter job and began his own company from there.

Motivation: To be a Bowyer again.

Flaws: Selfish, Secretive, Disease, Insomniac. Bonds: Job. Occupation: Carter

Voice: Uses lots of figures of speech

Attributes [hide]

Stannor Stonebridge, Male Halfling Monk 6
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 30 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Athletics +1, Stealth +7
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +7

Possessions: 2000 sp. Freshwater pearl (7 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Azaki Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears bulky tan painted plate armor. His auburn hair is kept up in a ponytail inside a small hat. His amber eyes are passionate and lively.

Personality: He likes to make people angry or surprised. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He got into the Shepherd business at a young age. His family was turned out during the war. He and his family wandered north to less war torn lands. He used his abilities to travel the world and help people.

Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new shepherd responsibilities is difficult

Ideals: Philantrophist. Flaws: Antagonistic, PTSD. Bonds: Job, Military. Occupation: Shepherd

Voice: American accent

Attributes [hide]

Azaki Martell, Male Half-Elf Rogue 3
Medium (5'10") Half-Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)14 (+2) 17 (+3)13 (+1)
Skills History +4, Investigation +4
Senses Passive Perception 13
Languages Common, Elven, Auran, Terran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. Red garnet (60 gp).


Social Check DCs


Merihim Sadness, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'6" northern man, he wears rags and sports a simple walking cane. His dark red hair is kept up in a ponytail inside a small hat. His eyes are white and catlike.

Personality: A skeptical and narcissistic man, Merihim's first love is himself. His second love is also himself. He also is a firm believer in the manly ideal.

History: He was born to loving parents in a slum to the north. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has since lost track of the people in his past.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Impulsive, Fearful. Bonds: Poor, Family. Occupation: Scribe

Voice: Speaks through clenched teeth

Attributes [hide]

Merihim Sadness, Male Tiefling Adept 6
Medium (6'6") Tiefling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)19 (+4) 15 (+2)14 (+2)
Skills Nature +7, Survival +5
Senses Passive Perception 12
Languages Common, Giant, Ignan, Draconic, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 3000 sp. Sardonyx (20 gp). Azurite (5 gp). Jet (100 gp).


Social Check DCs


Two Llamas Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He carries a battered club and tarnished monstrous two handed axe as well. His orange fur is knotted and matted. He has a dull look in his green eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He believes the world needs to unite to get rid of orcs once and for all.

History: Two Llamas lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and marry his brother to traveling adventurers

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Enemies, Family. Occupation: Animal Trainer

Voice: Slow speaker

Attributes [hide]

Two Llamas Of Ebony, Male Tabaxi Druid 4
Medium (5'0") Tabaxi, True Neutral (CR 4)
Armor Class 14
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)12 (+1) 14 (+2)14 (+2)
Skills Insight +4, Stealth +6
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 500 gp. Peridot (50 gp). Moss agate (16 gp). Carnelian (50 gp).


Social Check DCs

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