Kyle Dalanthan, Male Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears tight fighting clothing, which leaves very little to the imagination. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He comes from a rich southern family. He found a children's book about a Half-Elf Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now spends his time doing works of charity.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Fighting, Philantrophist. Flaws: Hedonist. Bonds: Rich, Adventurer. Occupation: Fortune-teller
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Star ruby (400 gp). Blue quartz (4 gp). Red-brown spinel (70 gp).
Gunter Ashley, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'6" and wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His right leg appears badly burned and disfigured. He has golden hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Gunter has worked very hard to control his curse. He's since become an addict/alcoholic.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Flaws: Ugly, Addict, Disease. Bonds: Religious. Occupation: Spice Merchant
Voice: Scratchy, weak
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 90 gp. Cloth of gold vestments (140 gp).
Erky Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. He is portly but not overly obese. His silver hair is drawn into a tight pony tail with a dagger scrunchie. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Prone to second guessing himself, he comes off as nervous. Animals are drawn to him, and he is able to talk to them.
History: He was raised in a desert tribe. After coming to the age of reason, Erky took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Gifted. Flaws: Shy. Bonds: Nature, Job, Adventurer. Occupation: Scribe
Voice: Mousy voice
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 3 |
Possessions: 600 gp. 1 Minor magic item.
Frederick Southey, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing the road beaten gear of a warrior. His auburn hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is a Barkeep first and foremost. He believes firmly that knowledge should be universal. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He got into the Barkeep business at a young age. Like his father and his brother before him, after school he went straight into learning to become a Barkeep. He is searching for what he claims is his rightful reward.
Motivation: He wants to get laid; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Enemies, Adventurer, Has a crush. Occupation: Barkeep
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 18 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 9 (-1) | 15 (+2) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Draconic, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 700 gp. Black pearl (800 gp). Moss agate (11 gp). Jade (50 gp). Violet garnet (800 gp). Red-brown spinel (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!
