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NPC Generator

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Advanced [show]


Dustin Wilmont, Male Half-Elf [Permalink]

Personal [hide]

Description: This man very much looks the part of a Server, and sports empty pouches on his belt. His brown hair is cut jaggedly and amateurishly. His hazel eyes lackadaisically let the world flow into them.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His childhood dream was to be a Barber, but he was a colossal failure. He has achieved small success as a Server.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and to reunite with his absent father

Flaws: Antagonistic. Bonds: Job, Enemies, Religious, Family. Occupation: Server

Voice: High pitched, excited

Attributes [hide]

Dustin Wilmont, Male Half-Elf Monk 9
Medium (5'9") Half-Elf, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 56 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)15 (+2) 13 (+1)8 (-1)
Skills History +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven, Aquan, Halfling
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 1600 gp.


Social Check DCs


Simon Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is greasy and uncared for. His fierce blue eyes like to dwell on things.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the east to a Blacksmith, Simon learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He became a Blacksmith soon after.

Motivation: Wants to open a new tavern.

Ideals: Logical. Flaws: Ugly. Bonds: Poor, Guardian, Job. Occupation: Blacksmith

Voice: Jittery and nervous

Attributes [hide]

Simon Mellerelel, Male Half-Elf Commoner 10
Medium (4'9") Half-Elf, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 15 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)11 (+0) 13 (+1)8 (-1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3

Possessions: 800 gp. Pink pearl (140 gp). Jasper (50 gp). Blue quartz (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kipper Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He wears pastel painted combat armor at almost all times, and he perpetually has his bow ready. His auburn hair is still thick. His otherwise smooth face is marked with small tiny scars.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Fighting, Philantrophist. Flaws: Mundane. Bonds: Rich. Occupation: Baker

Voice: Scandinavian accent

Attributes [hide]

Kipper Timbers, Male Gnome Druid 4
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 15
Hit Points 38 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 20 (+5)11 (+0) 14 (+2)11 (+0)
Skills Acrobatics +6, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 1 Hourglass. 1 Masterwork Artisan’s tools. 1 Simple lock.


Social Check DCs


Richard Quinten, Male Half-Elf [Permalink]

Personal [hide]

Description: He sports tan clothing, slightly heavier than average wear. He carries with him a set of scythes, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. He has a dull look in his brown eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised in a white middle class family as the only child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He then took over the family business and is one of the better Ruler for hire.

Motivation: He'd like to take his coworkers down a peg; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Professionalism. Flaws: Mundane. Bonds: Job, Attractive. Occupation: Ruler

Voice: Relaxed voice

Attributes [hide]

Richard Quinten, Male Half-Elf Fighter 4
Medium (5'2") Half-Elf, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)12 (+1) 14 (+2)13 (+1)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: Freshwater pearl (10 gp). Golden yellow topaz (400 gp). Iolite (80 gp). 1 Masterwork Thieves’ tools. 1 Silk rope. 1 Simple lock. 1 Good lock.


Social Check DCs

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