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NPC Generator

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Advanced [show]


Thomas Wharton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears suspenders and yellow workpants. His shirt is blue, and he wears a heavy yellow leather apron most of the time. He sports a long blonde beard, and similarly colored long hair. His hazel eyes peer out from beneath his deerstalker yellow hat.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Thomas was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Thomas's mother didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.

Motivation: Marry his sister to traveling adventurers; and sabotage a competitor

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Immigrant, Family. Occupation: Bounty Hunter

Voice: Low rumbling, strings words together

Attributes [hide]

Thomas Wharton, Male Human Commoner 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)12 (+1) 17 (+3)14 (+2)
Skills Athletics +5, Investigation +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 10 pp.


Social Check DCs


Paymon Sarcasm, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in a clean brown cloak covering his clean studded leather. He keeps his chestnut hair in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A powerful wizard made him what he is. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is unsatisfied with his job

Flaws: Antagonistic, Greedy. Bonds: In love, Mentor, Job. Occupation: Marshal

Voice: Australian accent

Attributes [hide]

Paymon Sarcasm, Male Tiefling Aristocrat 2
Medium (5'8") Tiefling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)15 (+2) 14 (+2)11 (+0)
Skills Intimidation +2, Religion +4
Senses Passive Perception 12
Languages Common, Goblin, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Ohr Shelly, Male Half-Orc [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears loose pants and a collared shirt complete with sweater beneath his coat. His golden hair, when down, is lengthy. He wears a mask on his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ohr took refuge in the large cave and found the beat up sai and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is wracked by social anxiety; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Guardian, Nature. Occupation: Fortune-teller

Voice: Mousy voice

Attributes [hide]

Ohr Shelly, Male Half-Orc Cleric 1
Medium (6'8") Half-Orc, Lawful Good (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)8 (-1) 11 (+0)13 (+1)
Skills Athletics +3, Nature +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 300 sp.


Social Check DCs


Bidreked Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His crest is silver and curly. His skin is flawless and his gold eyes scan people very quickly.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born the only child of a wealthy merchant. Through the years after Bidreked was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Bidreked's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the south; and obtaining odd cultural dragonborn artifacts is his passion

Ideals: Entrepeneur. Flaws: Disease, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Dilettante

Voice: Soothing and warm

Attributes [hide]

Bidreked Norixius, Male Dragonborn Barbarian 9
Medium (6'1") Dragonborn, Lawful Evil (CR 9)
Armor Class 9
Hit Points 94 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 18 (+4)15 (+2) 17 (+3)14 (+2)
Skills Deception +5, Perception +6
Senses Passive Perception 16
Languages Common, Gnoll, Sylvan
Attacks Melee +7 / 3d4+4, Ranged +2 / 3d4-1, Grapple +4

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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