Quick Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a white armored body suit, with a simple brown line shooting up and back down. He has a moderate pudge and is not very fit. His wide-brimmed hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Quick is depressed about a lot of things. He tends to be a nihilist. A true patriot, Quick would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Quick has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Flaws: Ugly, Depressed, Disease. Bonds: Military. Occupation: Marshal
Voice: German accent
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 68 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Undercommon
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 1400 gp. Aquamarine (1400 gp).
Dondon Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: 2'10" and muscular, this northern man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling blue eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: Dondon was born the youngest of three triplets. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his sister's freedom.
Motivation: To unite with his sister.
Ideals: Athletic, Joker, Artistic. Bonds: Attractive, Family. Occupation: Fletcher
Voice: Can't modulate volume
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 4)
Armor Class 16
Hit Points 16 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 9 (-1) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Halfling, Celestial
Attacks Melee +3 / 1d10+1, Ranged +7 / 1d10+5, Grapple +5
Possessions: 27000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Zedaar Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is wearing colorful clothing, dressed as a Bricklayer. His red crest is lengthy. He is very pretty but has cold, dead eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Logical, Fighting. Flaws: Sensitive. Bonds: Attractive, Adventurer. Occupation: Bricklayer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 28 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 18 (+4) | 8 (-1) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Goblin, Orc, Auran
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 3000 sp. Rose (50 gp). Freshwater pearl (10 gp). Amethyst (140 gp). Iolite (50 gp). Obsidian (10 gp). Red garnet (140 gp). Carnelian (50 gp).
Trynnicus Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: A middle-aged man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and is pretty ugly. His white crest is braided into rings. His red eyes lackadaisically let the world flow into them.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. As long as the job gets done he does not care how it got done.
History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.
Motivation: Wants his loneliness to end; and he would like to get married and retire
Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Mentor, Rich, Has a crush. Occupation: Carter
Voice: Low and grunting
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 43 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Goblin, Elven, Giant
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.
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