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NPC Generator

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Advanced [show]


Einkil Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and tends to wear a large tan jacket. His skin is also unnaturally pale. His head has been shaved. He tend to wears goggles to shield his eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His childhood dream was to be a Roofer, but he was a colossal failure. He's also a talented Roofer, but doesn't like to broadcast it.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he feels kind of lost in life

Flaws: Ugly, Depressed. Bonds: Adventurer, Religious, Job. Occupation: Actor

Voice: Boston accent

Attributes [hide]

Einkil Eversharp, Male Dwarf Commoner 4
Medium (4'5") Dwarf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)9 (-1) 13 (+1)11 (+0)
Skills Acrobatics +3, Investigation +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Amethyst (60 gp). Red-brown spinel (60 gp).


Social Check DCs


Tarhun Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has done his best to style his brass crest to look like a famous performer. He wears large thick round spectacles.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He got into the Gardener business at a young age. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Money/treasure; and expand his business

Flaws: Shy, Fearful. Bonds: Job, Adventurer, Rich. Occupation: Gardener

Voice: Pirate accent

Attributes [hide]

Tarhun Daardendrian, Male Dragonborn Druid 5
Medium (6'8") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)16 (+3) 12 (+1)16 (+3)
Skills Arcana +6, Nature +6
Senses Passive Perception 11
Languages Common, Giant, Abyssal, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 6000 sp. Moonstone (80 gp). Rose (80 gp).


Social Check DCs


Art Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing a perfectly clean shirt and pair of pants, and a wedding ring on his left hand. His brown fur is braided into rings. He wears large thick round spectacles.

Personality: Always inclined to offer people food he seems plenty friendly. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was always a brilliant, if unscrupulous mind. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Art grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Art. He has recently gotten a pet goose that steals things from people.

Motivation: A rival would like him out of the picture; and to share knowledge with the world

Ideals: Philantrophist, Logical. Flaws: Insane. Bonds: Attractive, In love, Criminal record. Occupation: Assassin

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Art Of Passion, Male Tabaxi Aristocrat 9
Medium (5'10") Tabaxi, Lawful Evil (CR 9)
Armor Class 13
Hit Points 72 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 16 (+3)10 (+0) 13 (+1)10 (+0)
Skills Insight +4, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4

Possessions: 150 pp. Amber (120 gp). Silver pearl (120 gp). Peridot (80 gp). Lapis lazuli (6 gp). Violet garnet (800 gp). Freshwater pearl (6 gp).


Social Check DCs


Guy Woods, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His chestnut hair is kept up in a ponytail inside a top hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised by priests from a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Carpenter for the past few years.

Motivation: Sabotage a competitor; and his religion dominates his actions

Flaws: Ugly. Bonds: Rich, Job, Religious, Mentor. Occupation: Carpenter

Voice: Low rumbling, strings words together

Attributes [hide]

Guy Woods, Male Human Bard 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)10 (+0) 14 (+2)10 (+0)
Skills Nature +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 4000 cp. Amber (140 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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