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Advanced [show]


Einkil Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a moderate pudge and is not very fit. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His blue eyes lackadaisically let the world flow into them.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has all his life been fascinated with singing.

History: Einkil was born in the east. At a young age he loved to build and create. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He tends to his Banker job now, and dutifully fulfills any obligations he has.

Motivation: He has comitted a past crime that haunts him to this day; and he has money and likes to spend it

Ideals: Artistic, Persistence. Bonds: Rich, Job, Criminal record. Occupation: Banker

Voice: Tuts and clicks tongue

Attributes [hide]

Einkil Eversharp, Male Dwarf Adept 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 19 (+4)17 (+3) 10 (+0)10 (+0)
Skills Acrobatics +2, Religion +5
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Giant, Terran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 sp.


Social Check DCs


Merihim Debauchery, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his black hair in a flapper bob. His face is covered beneath a completely black helmet.

Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with finding treasure.

History: Merihim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Merihim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his old friends; and obtaining odd cultural tiefling artifacts is his passion

Flaws: Ugly. Bonds: Poor, Religious, Adventurer. Occupation: Fisher

Voice: Rolls R's

Attributes [hide]

Merihim Debauchery, Male Tiefling Barbarian 8
Medium (6'10") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 69 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)13 (+1) 13 (+1)16 (+3)
Skills Acrobatics +4, Religion +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +4

Possessions: 11000 sp.


Social Check DCs


Flame Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a cross on it. His brown fur is knotted and matted. His eyes are amber.

Personality: Aggressive, abrasive, and angry, Flame embodies much of what other species detest in the Tabaxis. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Flame was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his spouse's relatives view him with great suspicion

Ideals: Opinionated, Fighting. Flaws: Antagonistic. Bonds: Family, Rich. Occupation: Fisher

Voice: Farmer accent

Attributes [hide]

Flame Thunder, Male Tabaxi Commoner 9
Medium (6'4") Tabaxi, True Neutral (CR 9)
Armor Class 12
Hit Points 46 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)17 (+3) 15 (+2)12 (+1)
Skills Nature +6, Survival +5
Senses Passive Perception 12
Languages Common, Sylvan, Auran, Dwarven
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1800 gp. Sapphire pendant on gold chain (500 gp). Solid gold idol (200 gp). Gold and topaz bottle stopper cork (1800 gp). 1 Minor magic item.


Social Check DCs


Traubon Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a robe, a symbol of magic around his neck, and a sai on his belt. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are gray and catlike.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. As long as the job gets done he does not care how it got done.

History: Gifted from a young age, Traubon studied abroad. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Fighting, Professionalism, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Cook

Voice: Nasally tone

Attributes [hide]

Traubon Ungart, Male Dwarf Fighter 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)18 (+4) 9 (-1)15 (+2)
Skills Animal Handling +1, Arcana +6
Senses Passive Perception 9
Languages Common, Dwarven, Gnome, Orc, Ignan, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 280 gp.


Social Check DCs

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