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Einkil Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is greying along the sides and has receded to reveal a widow's peak. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a Fletcher, his mother struggled to pay the bills. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Opinionated. Flaws: Ugly, Emotional, Insane. Bonds: Poor. Occupation: Bowyer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Einkil Dankil, Male Dwarf Ranger 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)13 (+1) 12 (+1)8 (-1)
Skills Intimidation +1, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 390 gp. 1 Silk rope.


Social Check DCs


Ribbles Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: 3'7" and muscular, this western man wears a black tunic with grey highlights, and long yellow pants that bunch up around his shoes. With a patchy auburn beard and wild auburn hair. This brown eyed westerner is not easily forgotten.

Personality: He acts crazy and hedonistic. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to loving parents in a slum to the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Masseuse. He became a Masseuse soon after.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Athletic, Gifted. Flaws: Hedonist. Bonds: Poor, Job, Adventurer. Occupation: Masseuse

Voice: Slurs words

Attributes [hide]

Ribbles Ironhide, Male Gnome Cleric 8
Small (3'7") Gnome, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 54 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)14 (+2) 11 (+0)12 (+1)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Draconic
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 4000 sp.


Social Check DCs


Merihim Charisma, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He tends to wear a black poncho over his likewise colored trousers and shirt. His hair is dark red and curly. He has a tattooed face.

Personality: Merihim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Merihim was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now owns his own business.

Motivation: Doesn't want to be a Fletcher and was forced into it by his family; and further expansion of business

Ideals: Athletic, Extrovert, Gifted. Bonds: Family, Job. Occupation: Fletcher

Voice: Timid voice

Attributes [hide]

Merihim Charisma, Male Tiefling Expert 2
Medium (5'8") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)16 (+3) 18 (+4)13 (+1)
Skills Animal Handling +6, Persuasion +3
Senses Passive Perception 14
Languages Common, Sylvan, Gnoll, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Rrath Graham, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is very fat, and wears a green collared shirt and tan pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His hair is greying and his face has many wrinkles. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He receives visions of the future at random moments

History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Rrath took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying sister.

Motivation: Wants to have a good time and be beloved; and wants his loneliness to end

Ideals: Optimist, Gifted. Flaws: Ugly, Addict. Bonds: Immigrant. Occupation: Mason

Voice: Indian accent

Attributes [hide]

Rrath Graham, Male Half-Orc Wizard 17
Medium (5'0") Half-Orc, Lawful Evil (CR 17)
Armor Class 15
Hit Points 36 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)20 (+5) 10 (+0)15 (+2) 17 (+3)10 (+0)
Skills Athletics +9, Medicine +9
Senses Passive Perception 13
Languages Common, Orc, Auran, Gnoll
Attacks Melee +9 / 5d4+3, Ranged +11 / 5d4+5, Grapple +9
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16444444

Possessions: 3000 gp. Silver pearl (120 gp). Iolite (60 gp). Violet garnet (1100 gp). Tiger eye turquoise (8 gp). Star ruby (600 gp). Brown-green garnet (120 gp). Smoky quartz (60 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs

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