Sun In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His red fur is heavily combed to the left. He has hazel eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: When he was but 4 years old his parents immigrated from the west. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He left for the west, certain he would find work there.
Motivation: His religion dominates his actions.
Ideals: Passionate. Flaws: Racist. Bonds: Poor, Religious, Immigrant. Occupation: Adventurer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Good (CR 8)
Armor Class 12
Hit Points 38 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 11 (+0) | 17 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1300 gp. Banded agate (8 gp). Hematite (8 gp).
Ribbles Gummen, Male Gnome [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his blonde hair down. He wears a mask on his face.
Personality: He will rave to anyone who will listen. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was a mechanic, and taught him how to fix just about anything. He has dedicated himself to building a better kind of golem.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Gifted, Persistence. Flaws: Insane. Bonds: Poor, Adventurer. Occupation: Miner
Voice: Nasally tone
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 17 (+3) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp.
Norûk Acton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears black leather gloves, a black jacket, and tight pants, and carries shields. He has moderate length white hair. He wears round tiny glasses practically rammed into his face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is lazy and tries to find solutions quickly.
History: Norûk was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Adventurer, but doesn't like to broadcast it.
Motivation: His relatives are trying to arrange a marriage; and to be a adventurer again
Ideals: Fighting. Flaws: Shy, Lazy. Bonds: Job, Family. Occupation: Gardener
Voice: Scottish accent
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 60 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 6000 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Solid gold idol (1000 gp). Large well-done wool tapestry (100 gp). An abacus with copper, silver and gold markers (110 gp).
Pushkrimp Marston, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses like a well dressed Armorer does. His skin is fair and his fingers are delicate and long. He wears his auburn hair up in a very large beehive style do. His half smiles and amber eyes are beguiling and draw you in.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Pushkrimp enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in a small island village. There was a wharf not far from home where he often wandered off to fish. He has worked as a Armorer like his father before him.
Motivation: Revenge; and balancing his hectic life and new armorer responsibilities is difficult
Flaws: Hedonist. Bonds: Job, Attractive, Nature, Enemies. Occupation: Armorer
Voice: Stutters
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Evil (CR 5)
Armor Class 10
Hit Points 16 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 3 | 2 |
Possessions: 200 gp.
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